boardgame-core/tests
hypercross a5e2e4888e refactor(slay-the-spire-like): update combat targeting and effect logic
Refactor combat targeting types and effect application logic in the
Slay the Spire-like sample.

- Update `getEffectTargets` to use `IntentEffectTarget` and more
  descriptive target keys (e.g., `eachEnemy`, `randomEnemy`).
- Update `promptMainAction` to use `enemy` instead of `single` for
  card target types.
- Refactor `addInstantEffectTriggers` to remove unused effect loading
  and improve enemy/card instantiation logic
2026-04-22 19:35:37 +08:00
..
core test: refactor and format test files 2026-04-20 15:50:32 +08:00
samples refactor(slay-the-spire-like): update combat targeting and effect logic 2026-04-22 19:35:37 +08:00
utils test: refactor and format test files 2026-04-20 15:50:32 +08:00