boardgame-core/tests/samples
hypercross a5e2e4888e refactor(slay-the-spire-like): update combat targeting and effect logic
Refactor combat targeting types and effect application logic in the
Slay the Spire-like sample.

- Update `getEffectTargets` to use `IntentEffectTarget` and more
  descriptive target keys (e.g., `eachEnemy`, `randomEnemy`).
- Update `promptMainAction` to use `enemy` instead of `single` for
  card target types.
- Refactor `addInstantEffectTriggers` to remove unused effect loading
  and improve enemy/card instantiation logic
2026-04-22 19:35:37 +08:00
..
slay-the-spire-like refactor(slay-the-spire-like): update combat targeting and effect logic 2026-04-22 19:35:37 +08:00
boop-utils.test.ts refactor: clean up boop implementation structure 2026-04-07 15:43:17 +08:00
boop.test.ts test: refactor and format test files 2026-04-20 15:50:32 +08:00
onitama.test.ts fix: onitama win con 2026-04-08 12:25:50 +08:00
regicide.test.ts test: reformat tests to use double quotes and improve style 2026-04-20 15:16:03 +08:00
tic-tac-toe.test.ts chore: add more tests 2026-04-06 16:11:26 +08:00