boardgame-core/tests/samples/slay-the-spire-like/combat
hypercross 63e55a828e refactor: rename entityKey to entityId in combat triggers
Rename `entityKey` and `sourceEntityKey` to `entityId` and
`sourceEntityId` across the slay-the-spire-like sample to improve
naming consistency with the rest of the project.
2026-04-23 00:38:10 +08:00
..
effects.test.ts refactor(slay-the-spire-like): update combat targeting and effect logic 2026-04-22 19:35:37 +08:00
triggers.test.ts refactor: rename entityKey to entityId in combat triggers 2026-04-23 00:38:10 +08:00