fix: resetting methods
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5fd2c3d208
commit
951fbc7045
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@ -32,6 +32,9 @@ export class GameScene extends GameHostScene<TicTacToeState> {
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const winner = this.state.winner;
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if (winner) {
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this.showWinner(winner);
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} else if (this.winnerOverlay) {
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this.winnerOverlay.destroy();
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this.winnerOverlay = undefined;
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}
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});
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@ -121,16 +124,20 @@ export class GameScene extends GameHostScene<TicTacToeState> {
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const text = winner === 'draw' ? "It's a draw!" : `${winner} wins!`;
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this.winnerOverlay.add(
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this.add.rectangle(
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_SIZE * CELL_SIZE,
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BOARD_SIZE * CELL_SIZE,
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0x000000,
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0.6,
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),
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);
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const bg = this.add.rectangle(
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_SIZE * CELL_SIZE,
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BOARD_SIZE * CELL_SIZE,
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0x000000,
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0.6,
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).setInteractive({ useHandCursor: true });
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bg.on('pointerdown', () => {
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this.gameHost.setup('setup');
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});
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this.winnerOverlay.add(bg);
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const winText = this.add.text(
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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@ -196,6 +203,12 @@ class TicTacToePartSpawner implements Spawner<TicTacToePart, Phaser.GameObjects.
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}
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onDespawn(obj: Phaser.GameObjects.Text) {
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obj.removedFromScene();
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this.scene.tweens.add({
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targets: obj,
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alpha: 0,
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duration: 200,
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ease: 'Back.easeIn',
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onComplete: () => obj.destroy(),
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});
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}
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}
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@ -1,4 +1,4 @@
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import { useComputed } from '@preact/signals';
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import {useComputed} from '@preact/signals';
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import { createGameHost, type GameModule } from 'boardgame-core';
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import Phaser from 'phaser';
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import { h } from 'preact';
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@ -8,12 +8,16 @@ export default function App<TState extends Record<string, unknown>>(props: { gam
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const gameHost = useComputed(() => {
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const gameHost = createGameHost(props.gameModule);
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gameHost.setup('setup');
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return { gameHost };
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});
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const scene = useComputed(() => new props.gameScene());
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const handleReset = async () => {
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gameHost.value.gameHost.setup('setup');
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};
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const label = useComputed(() => gameHost.value.gameHost.status.value === 'running' ? 'Restart' : 'Start');
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return (
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<div className="flex flex-col h-screen">
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<div className="flex-1 relative">
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@ -21,6 +25,14 @@ export default function App<TState extends Record<string, unknown>>(props: { gam
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<PhaserScene sceneKey="GameScene" scene={scene.value} autoStart data={gameHost.value} />
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</PhaserGame>
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</div>
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<div className="p-4 bg-gray-100 border-t border-gray-200">
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<button
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onClick={handleReset}
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className="px-6 py-2 bg-blue-500 text-white rounded hover:bg-blue-600 disabled:bg-gray-400 disabled:cursor-not-allowed transition-colors font-medium"
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>
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{label}
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</button>
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</div>
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</div>
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);
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}
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