refactor: move InventoryItemSpawner and update grid drawing
- Move `InventoryItemSpawner` to `@/gameobjects` - Wrap grid drawing in `addEffect` in `InventoryTestScene` to ensure reactivity - Fix return type in `onMoveItem` callback
This commit is contained in:
parent
7039938a72
commit
f03e6c5a7b
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@ -0,0 +1,173 @@
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import Phaser from "phaser";
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import { dragDropEventEffect, DragDropEventType } from "boardgame-phaser";
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import { GRID_CONFIG, ITEM_COLORS } from "@/config";
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import {
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IDENTITY_TRANSFORM,
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ParsedShape,
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Transform2D,
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transformShape,
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type GameItem,
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type GameItemMeta,
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type InventoryItem,
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} from "boardgame-core/samples/slay-the-spire-like";
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import { computed, signal, Signal } from "@preact/signals-core";
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import { DisposableBag } from "../../../framework/dist";
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export interface InventoryItemContainerCallbacks {
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onMoveItem: (itemId: string, newX: number, newY: number) => boolean;
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}
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export class InventoryItemContainer extends Phaser.GameObjects.Container {
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private item: Signal<GameItem | undefined>;
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constructor(
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scene: Phaser.Scene,
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private gridOffsetX: number,
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private gridOffsetY: number,
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private callbacks: InventoryItemContainerCallbacks,
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) {
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super(scene, gridOffsetX, gridOffsetY);
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scene.add.existing(this);
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this.setupInteractive();
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const graphics = this.scene.add.graphics();
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const label = this.scene.add.text(
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GRID_CONFIG.VIEWER_CELL_SIZE / 2,
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GRID_CONFIG.VIEWER_CELL_SIZE / 2,
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"",
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GRID_CONFIG.ITEM_NAME_STYLE,
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);
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this.add([graphics, label]);
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this.item = signal();
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const disposables = new DisposableBag(this);
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const itemName = computed(() => {
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const item = this.item.value;
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return item?.meta?.itemData.name ?? item?.id ?? "";
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});
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disposables.addEffect(() => {
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label.setText(itemName.value);
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});
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const shape = computed(() => {
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return this.item.value?.shape;
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});
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const color = computed(() => {
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return this.getItemColor(this.item.value?.id ?? "");
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});
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disposables.addEffect(() => {
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graphics.clear();
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if (!shape.value) return;
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this.renderGraphics(graphics, shape.value, color.value);
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});
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const transform = computed(() => {
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return this.item.value?.transform;
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});
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disposables.addEffect(() => {
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if (!transform.value) return;
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this.snapBack(transform.value);
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});
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}
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setItem(item: GameItem) {
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this.item.value = item;
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}
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renderGraphics(
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graphics: Phaser.GameObjects.Graphics,
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shape: ParsedShape,
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itemColor: number,
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): void {
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const cells = transformShape(shape, IDENTITY_TRANSFORM);
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for (const cell of cells) {
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const localX = (cell.x - cells[0].x) * GRID_CONFIG.VIEWER_CELL_SIZE;
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const localY = (cell.y - cells[0].y) * GRID_CONFIG.VIEWER_CELL_SIZE;
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graphics.fillStyle(itemColor);
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graphics.fillRect(
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localX + 2,
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localY + 2,
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GRID_CONFIG.VIEWER_CELL_SIZE - 4,
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GRID_CONFIG.VIEWER_CELL_SIZE - 4,
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);
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}
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this.setSize(
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GRID_CONFIG.VIEWER_CELL_SIZE * shape.width,
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GRID_CONFIG.VIEWER_CELL_SIZE * shape.height,
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);
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}
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private getItemColor(itemId: string): number {
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const hash = itemId.split("").reduce((acc, c) => acc + c.charCodeAt(0), 0);
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return ITEM_COLORS[hash % ITEM_COLORS.length];
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}
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private setupInteractive(): void {
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this.setScrollFactor(0);
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this.setInteractive({ useHandCursor: true });
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let startX = 0;
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let startY = 0;
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dragDropEventEffect(this, (event) => {
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if (event.type === DragDropEventType.DOWN) {
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startX = this.x;
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startY = this.y;
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this.setAlpha(0.7);
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} else if (event.type === DragDropEventType.MOVE) {
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this.x = startX + event.deltaX;
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this.y = startY + event.deltaY;
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} else if (event.type === DragDropEventType.UP) {
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this.setAlpha(1);
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if (!this.handleDragEnd()) {
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this.x = startX;
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this.y = startY;
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}
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startX = startY = 0;
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}
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});
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}
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private handleDragEnd(): boolean {
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const item = this.item.value;
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if (!item) return false;
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const itemId = item.id;
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const cellSize = GRID_CONFIG.VIEWER_CELL_SIZE;
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const shapeWidth = item.shape?.width ?? 1;
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const shapeHeight = item.shape?.height ?? 1;
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const x = this.x - this.gridOffsetX;
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const y = this.y - this.gridOffsetY;
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const targetX = Math.round((x - cellSize / 2) / cellSize);
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const targetY = Math.round((y - cellSize / 2) / cellSize);
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const clampedX = Math.max(0, Math.min(targetX, 10 - shapeWidth));
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const clampedY = Math.max(0, Math.min(targetY, 10 - shapeHeight));
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if (
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clampedX !== item.transform.offset.x ||
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clampedY !== item.transform.offset.y
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) {
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return this.callbacks.onMoveItem(itemId, clampedX, clampedY);
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}
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return false;
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}
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private snapBack(transform: Transform2D): void {
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const { x, y } = transform.offset;
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const targetX = this.gridOffsetX + x * GRID_CONFIG.VIEWER_CELL_SIZE;
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const targetY = this.gridOffsetY + y * GRID_CONFIG.VIEWER_CELL_SIZE;
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this.scene.tweens.add({
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targets: this,
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x: targetX,
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y: targetY,
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duration: 150,
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ease: "Power2",
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});
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}
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}
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@ -0,0 +1,86 @@
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import Phaser from "phaser";
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import type { Spawner } from "boardgame-phaser";
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import type {
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GameItemMeta,
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InventoryItem,
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} from "boardgame-core/samples/slay-the-spire-like";
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import type { InventorySignal } from "@/state/inventory";
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import { spawnEffect } from "boardgame-phaser";
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import { InventoryItemContainer } from "./InventoryItemContainer";
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import type { InventoryItemContainerCallbacks } from "./InventoryItemContainer";
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export interface InventoryItemSpawnerCallbacks extends InventoryItemContainerCallbacks {}
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export class InventoryItemSpawner implements Spawner<
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[string, InventoryItem<GameItemMeta>],
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InventoryItemContainer
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> {
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constructor(
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private scene: Phaser.Scene,
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private inventorySignal: InventorySignal,
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private gridOffsetX: number,
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private gridOffsetY: number,
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private callbacks: InventoryItemSpawnerCallbacks,
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) {}
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*getData(): Iterable<[string, InventoryItem<GameItemMeta>]> {
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const inventory = this.inventorySignal.value;
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yield* inventory.items.entries();
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}
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getKey(entry: [string, InventoryItem<GameItemMeta>]): string {
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return entry[0];
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}
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onSpawn(
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entry: [string, InventoryItem<GameItemMeta>],
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): InventoryItemContainer | null {
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const [itemId, item] = entry;
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const container = new InventoryItemContainer(
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this.scene,
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this.gridOffsetX,
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this.gridOffsetY,
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{
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onMoveItem: (id, newX, newY) => {
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return this.callbacks.onMoveItem(id, newX, newY);
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},
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},
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);
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container.setItem(item);
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return container;
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}
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onUpdate(
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entry: [string, InventoryItem<GameItemMeta>],
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container: InventoryItemContainer,
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): void {
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const [itemId, item] = entry;
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container.setItem(item);
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}
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onDespawn(container: InventoryItemContainer): void {
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// TODO: add tween
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container.destroy();
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}
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}
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export function createInventoryItemSpawner(
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scene: Phaser.Scene,
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inventorySignal: InventorySignal,
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gridOffsetX: number,
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gridOffsetY: number,
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callbacks: InventoryItemSpawnerCallbacks,
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) {
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return spawnEffect(
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new InventoryItemSpawner(
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scene,
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inventorySignal,
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gridOffsetX,
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gridOffsetY,
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callbacks,
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),
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);
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}
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@ -1,270 +0,0 @@
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import Phaser from "phaser";
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import {
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spawnEffect,
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dragDropEventEffect,
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DragDropEventType,
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type Spawner,
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} from "boardgame-phaser";
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import { GRID_CONFIG, ITEM_COLORS } from "@/config";
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import type {
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GameItemMeta,
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InventoryItem,
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} from "boardgame-core/samples/slay-the-spire-like";
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import type { InventorySignal } from "@/state/inventory";
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export interface InventoryItemSpawnerCallbacks {
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onMoveItem: (itemId: string, newX: number, newY: number) => void;
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}
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export class InventoryItemSpawner implements Spawner<
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[string, InventoryItem<GameItemMeta>],
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Phaser.GameObjects.Container
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> {
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private dragState: {
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itemId: string;
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startX: number;
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startY: number;
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container: Phaser.GameObjects.Container;
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} | null = null;
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constructor(
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private scene: Phaser.Scene,
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private inventorySignal: InventorySignal,
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private gridOffsetX: number,
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private gridOffsetY: number,
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private callbacks: InventoryItemSpawnerCallbacks,
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) {}
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*getData(): Iterable<[string, InventoryItem<GameItemMeta>]> {
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const inventory = this.inventorySignal.value;
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yield* inventory.items.entries();
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}
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getKey(entry: [string, InventoryItem<GameItemMeta>]): string {
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return entry[0];
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}
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private getCells(
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item: InventoryItem<GameItemMeta>,
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): { x: number; y: number }[] {
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const cells: { x: number; y: number }[] = [];
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const shape = item.shape;
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const transform = item.transform;
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for (let y = 0; y < shape.height; y++) {
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for (let x = 0; x < shape.width; x++) {
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if (shape.grid[y]?.[x]) {
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const finalX = x + transform.offset.x;
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const finalY = y + transform.offset.y;
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cells.push({ x: finalX, y: finalY });
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}
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}
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}
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return cells;
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}
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private getItemColor(itemId: string): number {
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const hash = itemId.split("").reduce((acc, c) => acc + c.charCodeAt(0), 0);
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return ITEM_COLORS[hash % ITEM_COLORS.length];
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}
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onSpawn(
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entry: [string, InventoryItem<GameItemMeta>],
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): Phaser.GameObjects.Container | null {
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const [itemId, item] = entry;
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const container = this.scene.add.container(0, 0);
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const cells = this.getCells(item);
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const itemColor = this.getItemColor(itemId);
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const graphics = this.scene.add.graphics();
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// Draw graphics in container-local coordinates (container is at firstCell position)
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for (const cell of cells) {
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// Local coordinates relative to container position
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const localX = (cell.x - cells[0].x) * GRID_CONFIG.VIEWER_CELL_SIZE;
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const localY = (cell.y - cells[0].y) * GRID_CONFIG.VIEWER_CELL_SIZE;
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graphics.fillStyle(itemColor);
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graphics.fillRect(
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localX + 2,
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localY + 2,
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GRID_CONFIG.VIEWER_CELL_SIZE - 4,
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GRID_CONFIG.VIEWER_CELL_SIZE - 4,
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);
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}
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if (cells.length > 0) {
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const itemName = item.meta?.itemData.name ?? itemId;
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// Text is centered in the first cell, relative to container
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const textX = GRID_CONFIG.VIEWER_CELL_SIZE / 2;
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const textY = GRID_CONFIG.VIEWER_CELL_SIZE / 2;
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const text = this.scene.add.text(
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textX,
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textY,
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itemName,
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GRID_CONFIG.ITEM_NAME_STYLE,
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);
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text.setOrigin(0.5);
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container.add([graphics, text]);
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// Position container at the first cell's world position
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const worldX =
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this.gridOffsetX + cells[0].x * GRID_CONFIG.VIEWER_CELL_SIZE;
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const worldY =
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this.gridOffsetY + cells[0].y * GRID_CONFIG.VIEWER_CELL_SIZE;
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container.setPosition(worldX, worldY);
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} else {
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container.add(graphics);
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}
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// Make container interactive for drag-and-drop
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container.setInteractive(
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new Phaser.Geom.Rectangle(
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0,
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0,
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GRID_CONFIG.VIEWER_CELL_SIZE,
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GRID_CONFIG.VIEWER_CELL_SIZE,
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),
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Phaser.Geom.Rectangle.Contains,
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);
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container.setScrollFactor(0);
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container.setSize(
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GRID_CONFIG.VIEWER_CELL_SIZE * (item.shape?.width ?? 1),
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GRID_CONFIG.VIEWER_CELL_SIZE * (item.shape?.height ?? 1),
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);
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// Setup drag handling
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dragDropEventEffect(container, (event) => {
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if (event.type === DragDropEventType.DOWN) {
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// Start drag
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this.dragState = {
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itemId,
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startX: container.x,
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startY: container.y,
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container,
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};
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container.setAlpha(0.7);
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} else if (event.type === DragDropEventType.MOVE) {
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// Update drag position
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if (this.dragState?.itemId === itemId) {
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container.x = this.dragState.startX + event.deltaX;
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container.y = this.dragState.startY + event.deltaY;
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}
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} else if (event.type === DragDropEventType.UP) {
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// End drag
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if (this.dragState?.itemId === itemId) {
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container.setAlpha(1);
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this.handleDragEnd(itemId, container);
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this.dragState = null;
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}
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}
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});
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return container;
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}
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private handleDragEnd(
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itemId: string,
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container: Phaser.GameObjects.Container,
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): void {
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const inventory = this.inventorySignal.value;
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const item = inventory.items.get(itemId);
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if (!item) return;
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const cellSize = GRID_CONFIG.VIEWER_CELL_SIZE;
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const shapeWidth = item.shape?.width ?? 1;
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const shapeHeight = item.shape?.height ?? 1;
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// Calculate target grid position based on container center
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const targetX = Math.round((container.x - cellSize / 2) / cellSize);
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const targetY = Math.round((container.y - cellSize / 2) / cellSize);
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// Clamp to inventory bounds
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const clampedX = Math.max(
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0,
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Math.min(targetX, inventory.width - shapeWidth),
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);
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const clampedY = Math.max(
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0,
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Math.min(targetY, inventory.height - shapeHeight),
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);
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// If position changed, notify callback
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if (
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clampedX !== item.transform.offset.x ||
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clampedY !== item.transform.offset.y
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) {
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this.callbacks.onMoveItem(itemId, clampedX, clampedY);
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} else {
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// Snap back to original position
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const originalX = this.gridOffsetX + item.transform.offset.x * cellSize;
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const originalY = this.gridOffsetY + item.transform.offset.y * cellSize;
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this.scene.tweens.add({
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targets: container,
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x: originalX,
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y: originalY,
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duration: 150,
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ease: "Power2",
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});
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}
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}
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onUpdate(
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entry: [string, InventoryItem<GameItemMeta>],
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obj: Phaser.GameObjects.Container,
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): void {
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const [, item] = entry;
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const cells = this.getCells(item);
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if (cells.length > 0) {
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// Don't animate if currently dragging this item
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if (this.dragState?.itemId !== entry[0]) {
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const worldX =
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this.gridOffsetX + cells[0].x * GRID_CONFIG.VIEWER_CELL_SIZE;
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const worldY =
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this.gridOffsetY + cells[0].y * GRID_CONFIG.VIEWER_CELL_SIZE;
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this.scene.tweens.add({
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targets: obj,
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x: worldX,
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y: worldY,
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duration: 200,
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ease: "Power2",
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});
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}
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||||
}
|
||||
}
|
||||
|
||||
onDespawn(obj: Phaser.GameObjects.Container): void {
|
||||
this.scene.tweens.add({
|
||||
targets: obj,
|
||||
alpha: 0,
|
||||
scale: 0.5,
|
||||
duration: 200,
|
||||
ease: "Back.easeIn",
|
||||
onComplete: () => obj.destroy(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export function createInventoryItemSpawner(
|
||||
scene: Phaser.Scene,
|
||||
inventorySignal: InventorySignal,
|
||||
gridOffsetX: number,
|
||||
gridOffsetY: number,
|
||||
callbacks: InventoryItemSpawnerCallbacks,
|
||||
) {
|
||||
return spawnEffect(
|
||||
new InventoryItemSpawner(
|
||||
scene,
|
||||
inventorySignal,
|
||||
gridOffsetX,
|
||||
gridOffsetY,
|
||||
callbacks,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
|
@ -3,7 +3,7 @@ import { createButton } from "@/utils/createButton";
|
|||
import { GRID_CONFIG } from "@/config";
|
||||
import { createInventorySignal, moveItem } from "@/state/inventory";
|
||||
import { createItemIn, data } from "boardgame-core/samples/slay-the-spire-like";
|
||||
import { createInventoryItemSpawner } from "./InventoryItemSpawner";
|
||||
import { createInventoryItemSpawner } from "@/gameobjects/InventoryItemSpawner";
|
||||
import { SceneKey } from "./types";
|
||||
|
||||
export class InventoryTestScene extends ReactiveScene {
|
||||
|
|
@ -54,34 +54,36 @@ export class InventoryTestScene extends ReactiveScene {
|
|||
private drawGrid(invWidth: number, invHeight: number): void {
|
||||
const graphics = this.add.graphics();
|
||||
|
||||
for (let y = 0; y < invHeight; y++) {
|
||||
for (let x = 0; x < invWidth; x++) {
|
||||
const px = this.gridOffsetX + x * GRID_CONFIG.VIEWER_CELL_SIZE;
|
||||
const py = this.gridOffsetY + y * GRID_CONFIG.VIEWER_CELL_SIZE;
|
||||
this.addEffect(() => {
|
||||
for (let y = 0; y < invHeight; y++) {
|
||||
for (let x = 0; x < invWidth; x++) {
|
||||
const px = this.gridOffsetX + x * GRID_CONFIG.VIEWER_CELL_SIZE;
|
||||
const py = this.gridOffsetY + y * GRID_CONFIG.VIEWER_CELL_SIZE;
|
||||
|
||||
const isOccupied = this.inventorySignal.value.occupiedCells.has(
|
||||
`${x},${y}`,
|
||||
);
|
||||
graphics.fillStyle(
|
||||
isOccupied
|
||||
? GRID_CONFIG.CELL_OCCUPIED_COLOR
|
||||
: GRID_CONFIG.CELL_EMPTY_COLOR,
|
||||
);
|
||||
graphics.fillRect(
|
||||
px + 1,
|
||||
py + 1,
|
||||
GRID_CONFIG.VIEWER_CELL_SIZE - 2,
|
||||
GRID_CONFIG.VIEWER_CELL_SIZE - 2,
|
||||
);
|
||||
graphics.lineStyle(1, GRID_CONFIG.GRID_LINE_COLOR);
|
||||
graphics.strokeRect(
|
||||
px,
|
||||
py,
|
||||
GRID_CONFIG.VIEWER_CELL_SIZE,
|
||||
GRID_CONFIG.VIEWER_CELL_SIZE,
|
||||
);
|
||||
const isOccupied = this.inventorySignal.value.occupiedCells.has(
|
||||
`${x},${y}`,
|
||||
);
|
||||
graphics.fillStyle(
|
||||
isOccupied
|
||||
? GRID_CONFIG.CELL_OCCUPIED_COLOR
|
||||
: GRID_CONFIG.CELL_EMPTY_COLOR,
|
||||
);
|
||||
graphics.fillRect(
|
||||
px + 1,
|
||||
py + 1,
|
||||
GRID_CONFIG.VIEWER_CELL_SIZE - 2,
|
||||
GRID_CONFIG.VIEWER_CELL_SIZE - 2,
|
||||
);
|
||||
graphics.lineStyle(1, GRID_CONFIG.GRID_LINE_COLOR);
|
||||
graphics.strokeRect(
|
||||
px,
|
||||
py,
|
||||
GRID_CONFIG.VIEWER_CELL_SIZE,
|
||||
GRID_CONFIG.VIEWER_CELL_SIZE,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private setupItemSpawner(): void {
|
||||
|
|
@ -92,7 +94,7 @@ export class InventoryTestScene extends ReactiveScene {
|
|||
this.gridOffsetY,
|
||||
{
|
||||
onMoveItem: (itemId: string, newX: number, newY: number) => {
|
||||
moveItem(this.inventorySignal, itemId, newX, newY);
|
||||
return moveItem(this.inventorySignal, itemId, newX, newY);
|
||||
},
|
||||
},
|
||||
);
|
||||
|
|
|
|||
Loading…
Reference in New Issue