hyper
ad2c808482
feat(sts-viewer): add effect application logging and fix command error
...
handling
- Log effect application details in `CombatTestScene`
- Update `tryPlayCard` to use "global" scope and handle error reasons
- Register desert triggers in `createCombatModule`
2026-04-23 16:28:10 +08:00
hyper
f893ac9ff7
feat(framework): add generic types to GameHostScene
...
Update GameHostScene to support generic types for TResult and TModule,
allowing better type safety when interacting with the game host and
its modules.
2026-04-23 16:11:15 +08:00
hyper
02d2f45da2
refactor: fix onitama sizing
2026-04-12 19:24:47 +08:00
hyper
e5b53c6332
refactor: fix onitama api usage
2026-04-12 19:09:41 +08:00
hyper
ecfa89e383
fix: boop supply
2026-04-12 18:55:35 +08:00
hyper
8bd790db67
refactor: boop sizing
2026-04-12 18:54:18 +08:00
hyper
93587541ce
refactor: boop to use new api
2026-04-12 18:47:04 +08:00
hyper
cc80cbad06
fix: fading
2026-04-12 18:18:45 +08:00
hyper
6584578316
fix: overlay init
2026-04-12 18:11:23 +08:00
hyper
f6f18b4789
fix: wait for fade scene init
2026-04-12 18:02:10 +08:00
hyper
70334fa9e3
refactor: wait to launch scene
2026-04-12 18:00:08 +08:00
hyper
fbf3f5e636
refactor:refactor: improve ttt
2026-04-12 17:54:46 +08:00
hyper
9ab7ae3e60
refactor: improved scene manager
2026-04-12 17:52:44 +08:00
hyper
fe57583a8f
refactor: api
2026-04-12 17:34:25 +08:00
hyper
713a14c128
refactor: simplify scene routing
2026-04-12 17:21:49 +08:00
hyper
50531446c2
feat: scene manager and transitions
2026-04-12 16:52:53 +08:00
hyper
f8a19653ba
refactor: details
2026-04-12 16:31:10 +08:00
hyper
59fa0e6122
refactor: ReactiveScene
2026-04-12 16:26:52 +08:00
hyper
21a7afa276
chore: fix vite config
2026-04-12 15:02:23 +08:00