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hypercross 2d412eedb5 refactor(framework): improve PhaserScene flexibility
Allow `PhaserScene` to accept either a scene instance or a scene
constructor. This enables more flexible scene registration within
the `PhaserBridge`. Also updates `sceneKey` to be optional,
defaulting to the scene's internal key.
2026-04-20 15:11:45 +08:00
docs docs: update game patterns documentation 2026-04-19 13:10:09 +08:00
packages refactor(framework): improve PhaserScene flexibility 2026-04-20 15:11:45 +08:00
.gitignore refactor: update api 2026-04-06 11:31:51 +08:00
.qwenignore refactor: prompt def udpate 2026-04-06 16:20:52 +08:00
AGENTS.md docs: update AGENTS.md & add vitest 2026-04-06 14:13:43 +08:00
QWEN.md fix: fix ui bugs 2026-04-08 08:57:59 +08:00
eslint.config.js refactor: update eslint configuration import for @eslint/js 2026-04-19 14:59:55 +08:00
package.json Chore: Add ESLint configuration and lint scripts 2026-04-19 10:39:01 +08:00
pnpm-lock.yaml Chore: Add ESLint configuration and lint scripts 2026-04-19 10:39:01 +08:00
pnpm-workspace.yaml init: board game phaser start 2026-04-03 15:18:47 +08:00
tsconfig.base.json init: board game phaser start 2026-04-03 15:18:47 +08:00