- Decouple hit area calculation from the rendering effect in `InventoryItemContainer`. - Implement a dedicated `hitArea` property to track cell rectangles. - Update `setupInteractive` to use the container itself as the hit area with a custom callback. - Move drag-and-drop logic into a dedicated `setupDnDEffect` method. - Add `addPreviewRotation` to `InventoryItemState` for cleaner rotation updates. - Normalize `previewRotation` to stay within 0-360 degrees. |
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| .. | ||
| boop-game | ||
| framework | ||
| onitama-game | ||
| regicide-game | ||
| sample-game | ||
| sts-like-viewer | ||