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hypercross 5af7140958 Refactor inventory to use Spawner pattern
Replace manual ItemRenderer with InventoryItemSpawner and
GridBackgroundRenderer. Uses spawnEffect to automatically sync item
visuals with game state changes. Separates static grid rendering and
tracks dragged items to prevent spawner conflicts.
2026-04-19 00:24:20 +08:00
docs Add game architecture patterns documentation 2026-04-18 23:32:02 +08:00
packages Refactor inventory to use Spawner pattern 2026-04-19 00:24:20 +08:00
.gitignore refactor: update api 2026-04-06 11:31:51 +08:00
.qwenignore refactor: prompt def udpate 2026-04-06 16:20:52 +08:00
AGENTS.md docs: update AGENTS.md & add vitest 2026-04-06 14:13:43 +08:00
QWEN.md fix: fix ui bugs 2026-04-08 08:57:59 +08:00
package.json chore: add tests 2026-04-04 00:48:44 +08:00
pnpm-lock.yaml feat: sts-like-viewer 2026-04-13 12:38:41 +08:00
pnpm-workspace.yaml init: board game phaser start 2026-04-03 15:18:47 +08:00
tsconfig.base.json init: board game phaser start 2026-04-03 15:18:47 +08:00