Go to file
hypercross b0e74a5257 refactor(framework): simplify spawner state management
Consolidate object and data tracking into a single Map in `spawnEffect`
to improve clarity and reduce redundant lookups. Also switch to
type-only
imports for Phaser.
2026-04-19 11:00:01 +08:00
docs Add game architecture patterns documentation 2026-04-18 23:32:02 +08:00
packages refactor(framework): simplify spawner state management 2026-04-19 11:00:01 +08:00
.gitignore refactor: update api 2026-04-06 11:31:51 +08:00
.qwenignore refactor: prompt def udpate 2026-04-06 16:20:52 +08:00
AGENTS.md docs: update AGENTS.md & add vitest 2026-04-06 14:13:43 +08:00
QWEN.md fix: fix ui bugs 2026-04-08 08:57:59 +08:00
eslint.config.js Style: enforce 2-space indent and double quotes 2026-04-19 10:48:32 +08:00
package.json Chore: Add ESLint configuration and lint scripts 2026-04-19 10:39:01 +08:00
pnpm-lock.yaml Chore: Add ESLint configuration and lint scripts 2026-04-19 10:39:01 +08:00
pnpm-workspace.yaml init: board game phaser start 2026-04-03 15:18:47 +08:00
tsconfig.base.json init: board game phaser start 2026-04-03 15:18:47 +08:00