boardgame-phaser/packages
hypercross c29b9a43b3 feat(framework): decouple spawner update logic
Extract the core update logic from `spawnEffect` into
`createSpawnUpdate`.
This allows manual updates of spawned objects without relying on
Preact effects, which is useful for non-reactive or imperative
update cycles.

Refactor `Buff` and `BuffSpawner` in `sts-like-viewer` to use the new
`createSpawnUpdate` API for more efficient buff rendering.
2026-04-22 20:59:35 +08:00
..
boop-game fix: boop supply 2026-04-12 18:55:35 +08:00
framework feat(framework): decouple spawner update logic 2026-04-22 20:59:35 +08:00
onitama-game refactor(onitama): centralize visual constants in config 2026-04-20 16:04:29 +08:00
regicide-game chore: fix vite config 2026-04-12 15:02:23 +08:00
sample-game fix: fading 2026-04-12 18:18:45 +08:00
sts-like-viewer feat(framework): decouple spawner update logic 2026-04-22 20:59:35 +08:00