boardgame-phaser/packages/framework
hypercross c29b9a43b3 feat(framework): decouple spawner update logic
Extract the core update logic from `spawnEffect` into
`createSpawnUpdate`.
This allows manual updates of spawned objects without relying on
Preact effects, which is useful for non-reactive or imperative
update cycles.

Refactor `Buff` and `BuffSpawner` in `sts-like-viewer` to use the new
`createSpawnUpdate` API for more efficient buff rendering.
2026-04-22 20:59:35 +08:00
..
src feat(framework): decouple spawner update logic 2026-04-22 20:59:35 +08:00
package.json refactor: clean up 2026-04-04 13:21:44 +08:00
tsconfig.json init: board game phaser start 2026-04-03 15:18:47 +08:00
tsup.config.ts init: board game phaser start 2026-04-03 15:18:47 +08:00
vitest.config.ts chore: add tests 2026-04-04 00:48:44 +08:00