Document layered architecture, spawner patterns, reactive UI state, and tween interruption for framework users. Includes best practices and common pitfalls to avoid. docs: add architecture patterns documentation Provide a reference guide for implementing board games with the framework. Covers layered architecture, reactive scenes, spawner patterns, UI state management, and common development pitfalls. |
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| GameModule.md | ||
| OnitamaGamePatterns.md | ||