ccd0e3afb45453b837d8eecdd7290488c73dde8e
Introduce a mechanism to manage components on a shared, lazily-created singleton entity. This simplifies access to global state by providing dedicated methods for adding, removing, getting, and checking for singleton components. Refactor the Tetris example to utilize this new singleton pattern for game state components like Board, Score, and Piece.
Description
No description provided
410 KiB
Languages
TypeScript
100%