hyper d73b7ebf37 feat(serialization): Implement world save/load with MessagePack
Add EntityFormatter to handle readonly fields, fix relationship
target serialization, and add edge case tests for ReorderSources,
RemoveSingleton, and ReadComponent/ReadSingleton.
2026-07-22 18:59:31 +08:00
2026-07-21 14:31:57 +08:00
S
Description
Observable ECS for Godot / Unity ?
471 KiB
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C# 100%