feat(oecs): add support for reordering relationship sources

Introduces `RelationshipReordered` change kind and `ReorderSources`
method to allow reordering the source set of a relationship without
removing and re-adding components. This optimizes shuffling operations
like deck setup in Blackjack.
This commit is contained in:
2026-07-21 22:46:32 +08:00
parent b0bf10f286
commit 68eeeeb7a6
7 changed files with 68 additions and 20 deletions
+2 -19
View File
@@ -60,27 +60,10 @@ public class DeckSetupSystem : ISystem
for (int i = cardEntities.Length - 1; i > 0; i--)
{
int j = Mulberry32.NextInt(ref seed, 0, i);
// Swap the InDeck relationship targets (cards are always in the deck,
// so there's nothing to swap except the cards themselves — but we
// shuffle the card order conceptually by removing and re-adding
// InDeck components in shuffled order). Actually, since InDeck
// is just a tag, we just re-shuffle the order in the source collection.
// The simplest approach: no need to swap component data; we just
// need to ensure the cards are iterated in shuffled order.
// We'll swap the card entities in the array.
(cardEntities[i], cardEntities[j]) = (cardEntities[j], cardEntities[i]);
}
// Now remove all InDeck and re-add in shuffled order so GetSources
// returns them in shuffled order.
for (int i = cardEntities.Length - 1; i >= 0; i--)
{
world.RemoveComponent<InDeck>(cardEntities[i]);
}
for (int i = 0; i < cardEntities.Length; i++)
{
world.AddComponent(cardEntities[i], new InDeck { Target = deckEntity });
}
// Reorder the source set in-place — no component add/remove needed.
world.ReorderSources<InDeck>(deckEntity, cardEntities);
}
}