feat: add Blackjack example
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@@ -0,0 +1,10 @@
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namespace Blackjack;
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public enum GamePhase : byte
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{
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Betting = 0,
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Dealing = 1,
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PlayerTurn = 2,
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DealerTurn = 3,
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RoundOver = 4
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}
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@@ -0,0 +1,17 @@
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using MessagePack;
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namespace Blackjack;
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/// <summary>
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/// Global game state stored on the singleton entity.
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/// </summary>
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[MessagePackObject]
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public struct GameState
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{
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[Key(0)] public GamePhase Phase;
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[Key(1)] public RoundResult Result;
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[Key(2)] public int Chips;
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[Key(3)] public int CurrentBet;
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[Key(4)] public int RoundNumber;
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[Key(5)] public uint Seed;
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}
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@@ -0,0 +1,12 @@
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namespace Blackjack;
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public enum RoundResult : byte
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{
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None = 0,
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PlayerBust = 1,
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DealerBust = 2,
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PlayerWin = 3,
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DealerWin = 4,
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Push = 5,
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Blackjack = 6
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}
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