feat: add simplified Select extension methods to EntityIterator
Add overloads for Select that allow iterating over components without manually building a QueryDescriptor, simplifying usage in systems.
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@@ -18,8 +18,7 @@ public class RenderSystem : ISystem
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grid[r, c] = '.';
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// Fill in placed marks using the iterator API.
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var markQuery = world.Query().With<Cell>().With<Mark>().Build();
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using var markIter = world.Select<Cell, Mark>(markQuery);
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using var markIter = world.Select<Cell, Mark>();
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while (markIter.MoveNext())
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{
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grid[markIter.Current1.Row, markIter.Current1.Col] =
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@@ -18,8 +18,7 @@ public class WinCheckSystem : ISystem
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// Build a 3×3 grid of marks using the iterator API.
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var grid = new Player[3, 3];
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var query = world.Query().With<Cell>().With<Mark>().Build();
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using var iter = world.Select<Cell, Mark>(query);
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using var iter = world.Select<Cell, Mark>();
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while (iter.MoveNext())
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{
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grid[iter.Current1.Row, iter.Current1.Col] = iter.Current2.Player;
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