Implement the core CardWars game logic using an ECS-based architecture. This includes: - Card effect registry and various card effect implementations. - Game phase management (Setup, Play, Flip, Scoring, Cleanup). - Command system for player actions (PlayCard, FlipCard, etc.). - Component-based game state and entity relationships. - Automated game setup and scoring systems. - Unit tests for game setup, card effects, and play logs. |
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| .. | ||
| CardEffectTests.cs | ||
| Game.CardWars.Tests.csproj | ||
| GameSetupTests.cs | ||
| PlayLogTests.cs | ||