oecs-sharp/Game.Blackjack
hypercross cbb7edd472 refactor: simplify entity lookups and clean up state updates
- Replace manual entity iteration with `world.FindEntity<T>()`
- Remove redundant `MarkModified<GameState>` calls
- Add safety counters to prevent infinite loops in tests and systems
- Call `FlushPendingMutations` after card transfers to ensure
  consistency
- Rename `Run` to `RunImpl` in several systems
2026-07-21 13:57:11 +08:00
..
Commands refactor: simplify entity lookups and clean up state updates 2026-07-21 13:57:11 +08:00
Components refactor: remove Source property from IRelationship 2026-07-20 22:59:27 +08:00
Singletons refactor: convert component structs to record structs 2026-07-20 17:15:17 +08:00
Systems refactor: simplify entity lookups and clean up state updates 2026-07-21 13:57:11 +08:00
Blackjack.csproj feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
Mulberry32.cs test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00