Files
hypercross 3005fd7038 feat(campaigns): separate GM truth from PC knowledge
Hidden truth lives in gm/; state/knowledge.md holds what the PC knows,
believes, and suspects. Everything else in a campaign stays player-facing.
2026-09-13 16:50:18 +08:00

32 lines
777 B
Markdown

# What the PC knows
The PC's working picture of the world — not the world itself. Narration may draw
on these entries and on what the PC perceives now; anything the PC has not
learned belongs in `../gm/`.
Update this file whenever a scene reveals something, confirms a suspicion, or
overturns a belief. A mistaken belief stays here under Suspected until the PC
learns better, even after the GM knows the truth.
## Known
Facts the PC has learned or observed, and where they learned them.
| Fact | Learned |
|------|---------|
| | |
## Suspected
Things the PC believes but has not confirmed — including beliefs that are wrong.
| Belief | Basis |
|--------|-------|
| | |
## Open questions
Questions the PC is actively trying to answer.
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