Hidden truth lives in gm/; state/knowledge.md holds what the PC knows, believes, and suspects. Everything else in a campaign stays player-facing.
32 lines
777 B
Markdown
32 lines
777 B
Markdown
# What the PC knows
|
|
|
|
The PC's working picture of the world — not the world itself. Narration may draw
|
|
on these entries and on what the PC perceives now; anything the PC has not
|
|
learned belongs in `../gm/`.
|
|
|
|
Update this file whenever a scene reveals something, confirms a suspicion, or
|
|
overturns a belief. A mistaken belief stays here under Suspected until the PC
|
|
learns better, even after the GM knows the truth.
|
|
|
|
## Known
|
|
|
|
Facts the PC has learned or observed, and where they learned them.
|
|
|
|
| Fact | Learned |
|
|
|------|---------|
|
|
| | |
|
|
|
|
## Suspected
|
|
|
|
Things the PC believes but has not confirmed — including beliefs that are wrong.
|
|
|
|
| Belief | Basis |
|
|
|--------|-------|
|
|
| | |
|
|
|
|
## Open questions
|
|
|
|
Questions the PC is actively trying to answer.
|
|
|
|
-
|