Cloud Empress campaign for 弗莱格, a sellsword obsessed with chalk. Ships the brief, PC sheet, state files, a starting location, and the session 0001 log. The opening hook and hidden truth live in gm/.
25 lines
1.0 KiB
Markdown
25 lines
1.0 KiB
Markdown
# GM only
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Truth the PC has not learned: hidden motives, unrevealed identities, off-screen
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events, and what is really going on.
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**Not player-facing.** The player may read anything else in the campaign, so a
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secret must never be written outside `gm/`. Nothing here may appear in a session
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log or in chat until the PC observes it or is told.
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Keep `../state/knowledge.md` as the PC's counterpart: what they know, believe,
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and suspect. When the two disagree, `knowledge.md` is what the PC currently
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thinks — narrate from it, not from here.
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## Retconning
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You may change a fact here after the fact, but only in the layer the PC has not
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perceived. The test is perception: if every session-log entry and everything in
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`state/knowledge.md` still reads exactly as before, the retcon is invisible and
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allowed. What the PC saw, heard, or was told stays fixed; the cause behind it
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may change.
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Use it to repair a plot that cannot otherwise be made to work. Do not use it
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liberally, and never to dodge a consequence the fiction already earned. Record
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each one in `retcons.md`.
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