AGENTS.md defines the session loop; docs/oracle.md and docs/games.md cover table mechanics and the game package contract.
116 lines
3.7 KiB
Markdown
116 lines
3.7 KiB
Markdown
# Game packages
|
|
|
|
Each game is a self-contained package under `games/<id>/`. It owns everything
|
|
that is true about the game regardless of who is playing it: the rules, the
|
|
spark tables, the character options, and any tooling the game needs. Campaigns
|
|
own the play state and reference a game by id.
|
|
|
|
## Layout
|
|
|
|
```
|
|
games/<id>/
|
|
package.json @solo/game-<id>, type: module
|
|
index.js the manifest (default export)
|
|
game.md authoritative rules the agent reads each session
|
|
rules/ longer rulebook chapters, read on demand
|
|
tables/*.csv spark tables and complication tables
|
|
characters/ backgrounds, playbooks, starting options
|
|
scripts/ tool scripts and CLI commands
|
|
```
|
|
|
|
`package.json` should depend on `@solo/oracle` if the game's scripts need dice
|
|
or table parsing:
|
|
|
|
```json
|
|
{
|
|
"name": "@solo/game-my-game",
|
|
"version": "0.0.0",
|
|
"private": true,
|
|
"type": "module",
|
|
"main": "index.js",
|
|
"exports": { ".": "./index.js" },
|
|
"dependencies": { "@solo/oracle": "workspace:*" }
|
|
}
|
|
```
|
|
|
|
## The manifest
|
|
|
|
`index.js` default-exports the manifest. Every field is optional; the id always
|
|
comes from the directory name.
|
|
|
|
```js
|
|
export default {
|
|
id: 'my-game',
|
|
title: 'My Game',
|
|
description: 'One line about the game.',
|
|
rules: 'game.md',
|
|
commands: {
|
|
'my-command': {
|
|
description: 'What it does.',
|
|
run(args, ctx) { /* ... */ },
|
|
},
|
|
},
|
|
};
|
|
```
|
|
|
|
### Commands
|
|
|
|
Each entry in `commands` becomes a `journal <name>` subcommand, available
|
|
whenever a campaign running this game is in context. The handler receives:
|
|
|
|
- `args` — `{ positional, flags }`, already parsed.
|
|
- `ctx` — `{ root, campaignsDir, gamesDir, campaignDir, campaign, game }` plus
|
|
`ctx.findTable(name)` and `ctx.helpers` (`rollDie`, `rollExpr`, `oracle`,
|
|
`parseTable`, `rollTable`, `tableRange`, `findTable`).
|
|
|
|
Handlers may be async. Print to `console.log`; throwing exits non-zero with
|
|
`journal: <message>`.
|
|
|
|
Commands are the recommended way to ship game tooling, because the agent can
|
|
reach them through the one `journal` entry point. Standalone executables go in
|
|
`scripts/` for one-off jobs and are run with `node`.
|
|
|
|
## What lives where
|
|
|
|
| Content | Location | Reached by |
|
|
|---------|----------|------------|
|
|
| Rules summary | `game.md` | the agent, every session |
|
|
| Rulebook chapters | `rules/*.md` | the agent, on demand |
|
|
| Spark/complication tables | `tables/*.csv` | `journal roll <name>` |
|
|
| Character backgrounds | `characters/` | game commands, or the agent |
|
|
| Game tooling | `index.js`, `scripts/` | `journal <command>`, `node` |
|
|
|
|
## Table lookup
|
|
|
|
`journal roll <name>` searches the campaign's `tables/` first, then the game's.
|
|
That lets a campaign override a game table without copying the rest. Tables the
|
|
game ships are not copied into campaigns.
|
|
|
|
## Validating
|
|
|
|
`journal check --game <id>` validates the package as well as its tables:
|
|
|
|
- **errors** — overlapping table ranges, CSV parse failures, invalid or missing
|
|
`package.json`, missing game.
|
|
- **warnings** — range gaps, package name that is not `@solo/game-<id>`, missing
|
|
`"type": "module"`, missing `index.js`/`tables/`/`characters/`, missing rules
|
|
file.
|
|
|
|
It exits non-zero on errors. `journal games` additionally surfaces a manifest
|
|
that fails to load as `ERROR`. Test each table with
|
|
`journal roll <table> --game <id>` and each command with
|
|
`journal <command> --game <id>`.
|
|
|
|
```
|
|
journal check --game my-game
|
|
journal game my-game
|
|
```
|
|
|
|
## Creating a game
|
|
|
|
1. Copy `games/generic/` to `games/<id>/`.
|
|
2. Rename the package to `@solo/game-<id>` and set `id` in `index.js`.
|
|
3. Replace `game.md`, the tables, and `characters/` with the game's content.
|
|
4. Run `journal check --game <id>`, `journal games`, and `journal game <id>`.
|
|
5. Start a campaign with `journal new-campaign <name> --game <id>`.
|