Files
solo-journaling/campaigns/_template/state/knowledge.md
T
hypercross 3005fd7038 feat(campaigns): separate GM truth from PC knowledge
Hidden truth lives in gm/; state/knowledge.md holds what the PC knows,
believes, and suspects. Everything else in a campaign stays player-facing.
2026-09-13 16:50:18 +08:00

777 B

What the PC knows

The PC's working picture of the world — not the world itself. Narration may draw on these entries and on what the PC perceives now; anything the PC has not learned belongs in ../gm/.

Update this file whenever a scene reveals something, confirms a suspicion, or overturns a belief. A mistaken belief stays here under Suspected until the PC learns better, even after the GM knows the truth.

Known

Facts the PC has learned or observed, and where they learned them.

Fact Learned

Suspected

Things the PC believes but has not confirmed — including beliefs that are wrong.

Belief Basis

Open questions

Questions the PC is actively trying to answer.