Add 3D object viewers with r3f stack

Add per-class 3D viewers for tiles, tokens, cards, and custom models
using React Three Fiber, drei, and postprocessing. Viewers are
lazy-loaded and registered through the existing viewer registry, with a
shared scene wrapper for lighting, orbit controls, and subtle effects.

Add a CORS-safe /asset proxy route so three.js loaders can fetch
Workshop-hosted textures and models, and extend TTSObject with the
CustomMesh and CustomTile/CustomToken fields the viewers read.
This commit is contained in:
2026-08-08 12:56:46 +08:00
parent f390f170da
commit 001d5eeb54
18 changed files with 1037 additions and 14 deletions
+2
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@@ -2,6 +2,7 @@ import { serve } from '@hono/node-server';
import { cors } from 'hono/cors';
import { Hono } from 'hono';
import { loadEnv, type Bindings } from './env.js';
import asset from './routes/asset.js';
import health from './routes/health.js';
import items from './routes/items.js';
import search from './routes/search.js';
@@ -14,6 +15,7 @@ app.use('*', cors());
app.route('/health', health);
app.route('/search', search);
app.route('/items', items);
app.route('/asset', asset);
serve(
{
+43
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@@ -0,0 +1,43 @@
import { afterEach, describe, expect, it, vi } from 'vitest';
import asset from './asset.js';
afterEach(() => {
vi.unstubAllGlobals();
});
describe('asset route', () => {
it('rejects a missing url', async () => {
const res = await asset.request('/');
expect(res.status).toBe(400);
expect(await res.json()).toEqual({ error: 'Missing url query param' });
});
it('rejects a non-http url', async () => {
const res = await asset.request('/?url=file%3A%2F%2F%2Fetc%2Fpasswd');
expect(res.status).toBe(400);
});
it('streams the fetched asset with a content-type header', async () => {
vi.stubGlobal(
'fetch',
vi.fn().mockResolvedValue(
new Response(new Uint8Array([1, 2, 3]), {
headers: { 'content-type': 'image/png' },
}),
),
);
const res = await asset.request('/?url=https%3A%2F%2Fexample.com%2Fa.png');
expect(res.status).toBe(200);
expect(res.headers.get('content-type')).toBe('image/png');
expect(await res.arrayBuffer()).toEqual(new Uint8Array([1, 2, 3]).buffer);
});
it('returns 502 when the upstream fetch fails', async () => {
vi.stubGlobal(
'fetch',
vi.fn().mockResolvedValue(new Response('error', { status: 500 })),
);
const res = await asset.request('/?url=https%3A%2F%2Fexample.com%2Fa.png');
expect(res.status).toBe(502);
});
});
+47
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@@ -0,0 +1,47 @@
import { Hono } from 'hono';
const app = new Hono();
/**
* Fetch an external asset (texture, model, etc.) and stream it back to the
* client. Workshop asset hosts (steamusercontent.com, etc.) often omit CORS
* headers, which would block `TextureLoader` / `GLTFLoader` in the browser.
* Routing through the proxy makes those assets loadable.
*/
app.get('/', async (c) => {
const raw = c.req.query('url');
if (!raw) {
return c.json({ error: 'Missing url query param' }, 400);
}
let url: URL;
try {
url = new URL(raw);
} catch {
return c.json({ error: 'Invalid url query param' }, 400);
}
// Only allow http(s) to avoid SSRF via file://, etc.
if (url.protocol !== 'http:' && url.protocol !== 'https:') {
return c.json({ error: 'Only http(s) urls are allowed' }, 400);
}
let res: Response;
try {
res = await fetch(url);
} catch (err) {
return c.json({ error: `Failed to fetch asset: ${String(err)}` }, 502);
}
if (!res.ok) {
return c.json({ error: `Asset responded ${res.status}` }, 502);
}
const contentType = res.headers.get('content-type') ?? 'application/octet-stream';
return new Response(res.body, {
headers: {
'Content-Type': contentType,
'Cache-Control': 'public, max-age=86400',
},
});
});
export default app;