docs: document object viewers and asset proxy

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2026-08-08 18:28:56 +08:00
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@@ -7,10 +7,11 @@ analyze their contents. A lightweight, client-only pnpm monorepo.
| Package | Role | Runtime |
| ------------------- | ------------------------------------------------------ | ---------- |
| `apps/web` | React frontend: search + mod pages | Browser |
| `apps/proxy` | Hono HTTP server: Workshop search + save fetch | Node |
| `apps/web` | React frontend: search + mod pages + 3D object viewers | Browser |
| `apps/proxy` | Hono HTTP server: Workshop search, save fetch, tracing | Node |
| `packages/tts` | Fetch save from Steam, BSON-parse to `TTSMod` | Node |
| `packages/extract` | Analyze a `TTSMod`: objects, asset refs, downloads | Isomorphic |
| `packages/mesh` | 2D shapes + extrusion into 3D mesh geometry | Isomorphic |
| `packages/shared` | Shared types + zod schemas | Isomorphic |
See [`docs/architecture.md`](docs/architecture.md) for the architecture and
@@ -28,7 +29,7 @@ Get a Steam Web API key at https://steamcommunity.com/dev/apikey (free).
To run the frontend alongside the proxy, open a second terminal and run
`pnpm --filter @tts/web dev` (serves at http://localhost:5173 and proxies
`/search`, `/items`, and `/health` to the backend).
`/search`, `/items`, `/health`, `/asset`, and `/trace` to the backend).
## API
@@ -38,6 +39,7 @@ To run the frontend alongside the proxy, open a second terminal and run
| GET | `/search?q=&page=`| Search the Workshop (scrapes browse page) |
| GET | `/items/:id` | Full parsed `TTSMod` (BSON save) |
| GET | `/items/:id/file` | Raw save bytes, filename from header |
| GET | `/asset?url=` | CORS-safe proxy for external assets (textures, models) |
| GET | `/trace?url=&mode=&format=&offset=` | Trace an image into a vector shape (BSON); `offset` insets/outsets in pixels |
## Commands
@@ -51,6 +53,24 @@ pnpm test # run the unit tests (vitest)
pnpm lint # lint all packages
```
## Object viewers
The mod page renders each selected object in 3D. Tiles, tokens, cards, and
custom models each have a viewer built on `@react-three/fiber`, `@react-three/drei`,
and `@react-three/postprocessing`, registered per object class and lazy-loaded
so the three.js stack is code-split out of the main bundle.
- **Tiles / tokens** — extruded from a 2D shape; tokens trace the image's alpha
channel via `/trace` to match the artwork's silhouette.
- **Cards** — a thin rounded rect. Deck images are sheets divided into a
`NumWidth` x `NumHeight` grid; the face/back sprite is selected by `CardID`
from the containing deck's config.
- **Custom models** — GLTF/OBJ/FBX loaded from `CustomMesh.MeshURL`.
The camera fits the object's bounds on load, and back faces are flipped so
they aren't mirrored. See [`docs/decisions.md`](docs/decisions.md) for the
rationale behind these choices.
## How search works
Steam has no official search API. The proxy fetches the Workshop browse page