Model ColorDiffuse in shared types and multiply each viewer's material color by the per-object tint, including textured faces and loaded custom models.
Model TTSObjectTransform in shared types and convert each object's position, rotation, and scale into three.js placement, with per-class base-size corrections and a lay-flat rotation for extruded meshes.
Trace results can now be inset (negative) or outset (positive) by a
pixel amount. Offset the outline and holes in opposite directions with
clipper-lib's miter joins, then recombine with a boolean difference so
holes grow on inset and shrink on outset. Collapsed shapes return an
empty outline; a split outline keeps the largest ring. Document the
parameter and the new dependency.
Add GET /trace which fetches an image, traces it into a vector shape, and returns the result BSON-encoded. Tracing is configurable via mode (alpha, bw, color) and format (shape, svg). The shape format parses the vtracer SVG into an outline/holes polygon matching @tts/mesh's Shape interface.
Add per-class 3D viewers for tiles, tokens, cards, and custom models
using React Three Fiber, drei, and postprocessing. Viewers are
lazy-loaded and registered through the existing viewer registry, with a
shared scene wrapper for lighting, orbit controls, and subtle effects.
Add a CORS-safe /asset proxy route so three.js loaders can fetch
Workshop-hosted textures and models, and extend TTSObject with the
CustomMesh and CustomTile/CustomToken fields the viewers read.
Add buildTree to mirror how TTS nests objects, with a display label
(Nickname or class Name). Generalize traverseMod to descend into any
object with ContainedObjects, not just bags, and add Nickname to
TTSObject.