Replace the dark surface plane with a grey background and a spotlight,
size the contact shadow to the table, and scale its blur and fade with
the shadow plane. Disable depth test on the stacking curve overlay.
Fix the tangent angle at the curve's start and rotate cards to follow
the curve direction. Add a stacking curve visualization shown with
surface debug.
Add a toggleable surface plane, bounds outline, and constant-size HTML
label. Scale placement and mount anchors to world units so parts land on
the surface, and rotate parts to face up.
A piece can appear on more than one path of the same surface (e.g. the
poker deck expands to every card while the flop also places the ace), so
the render key must include the path to stay unique.
Implement the tabletop library's game state store, setup seeding with
bare-type expansion, surface mount tree resolution, part placement, and
the stacking positioning process with a dependency-free SVG path helper.
Wire the public API and add unit plus vite integration tests.