Replace the path->parts setup map with an ordered list of placements, each moving its parts to a path. Entries apply in order, so a part listed in a later placement ends up on that placement's path.
The default include matched every yaml across the games root, so a
package could absorb a sibling game's defs (e.g. two game#main setups).
Resolve patterns against the package declaration's directory instead;
a leading slash marks a pattern as root-relative.
Move the bgm vite plugin into the package so it can be tested in
isolation from the web app. Serve each package as a JSON module,
serializing its maps, and verify resolution through a real vite build
against a self-contained fixture.
Parse yaml/json/toml and markdown code blocks into packages, expanding
$variants via typed-csv and collecting parts, surfaces, and setups by
include patterns. Ships zod validation, a vitest config, and 16 tests.