Vite 8 (rolldown) changed buildStart to take (this, options), so the
test's one-arg call failed typecheck. Add an ambient declaration for the
fixture's virtual bgm modules so its entry typechecks in the editor.
Add a SerializedPackage type for the JSON the plugin emits, and tests
that assert the maps serialize to plain objects, that the packages module
returns every package, and that buildStart watches def files. Add a
second fixture package to exercise multi-package collection.
Rename the plugin's virtual modules to virtual:bgm/packages and
virtual:bgm/package/<id> so they read as plugin-provided modules rather
than real packages. Update the unit and build integration tests.
Move the bgm vite plugin into the package so it can be tested in
isolation from the web app. Serve each package as a JSON module,
serializing its maps, and verify resolution through a real vite build
against a self-contained fixture.
Parse yaml/json/toml and markdown code blocks into packages, expanding
$variants via typed-csv and collecting parts, surfaces, and setups by
include patterns. Ships zod validation, a vitest config, and 16 tests.
Model ColorDiffuse in shared types and multiply each viewer's material color by the per-object tint, including textured faces and loaded custom models.
Model TTSObjectTransform in shared types and convert each object's position, rotation, and scale into three.js placement, with per-class base-size corrections and a lay-flat rotation for extruded meshes.
Split extrudeShapeParts into front, back, and walls so each face can carry
its own material. Flip back textures left/right on the material so they are
not mirrored, and slice card faces from the deck sprite sheet via CardID.
Resolve deck config from the parent deck, which is authoritative over a
card's own CustomDeck. Add unit tests for card resolution, sprite UVs, and
the flip helper.
Trace results can now be inset (negative) or outset (positive) by a
pixel amount. Offset the outline and holes in opposite directions with
clipper-lib's miter joins, then recombine with a boolean difference so
holes grow on inset and shrink on outset. Collapsed shapes return an
empty outline; a split outline keeps the largest ring. Document the
parameter and the new dependency.
Add an optional uvBounds to extrudeShape/extrudeShapeParts so UVs can be derived from a framing rectangle instead of the shape's bounding box, letting a traced silhouette align with its full image. The bottom face now uses the same planar xy UVs as the top face (no horizontal mirror), so the texture is consistent across front, back, and walls.
Add GET /trace which fetches an image, traces it into a vector shape, and returns the result BSON-encoded. Tracing is configurable via mode (alpha, bw, color) and format (shape, svg). The shape format parses the vtracer SVG into an outline/holes polygon matching @tts/mesh's Shape interface.
Replace the per-shape tile geometries with @tts/mesh extrusion, honoring
the tile type and stretch aspect ratio. Add extrudeShapeParts so the
caps carry the texture while the walls are solid white, matching TTS
tinting. Fix bottom-face UVs to mirror horizontally and make wall UVs
inherit the front mapping independent of z.
Add @tts/mesh, a package for generating extruded tile meshes from 2D
shapes. It provides shape generators (rect, hex, circle, rounded rect,
frame), earcut-based tessellation of top/bottom faces with UVs, and
outward-normal wall generation, combined into raw BufferGeometry-ready
typed arrays.
Add per-class 3D viewers for tiles, tokens, cards, and custom models
using React Three Fiber, drei, and postprocessing. Viewers are
lazy-loaded and registered through the existing viewer registry, with a
shared scene wrapper for lighting, orbit controls, and subtle effects.
Add a CORS-safe /asset proxy route so three.js loaders can fetch
Workshop-hosted textures and models, and extend TTSObject with the
CustomMesh and CustomTile/CustomToken fields the viewers read.
Add buildTree to mirror how TTS nests objects, with a display label
(Nickname or class Name). Generalize traverseMod to descend into any
object with ContainedObjects, not just bags, and add Nickname to
TTSObject.
Add fetchModFromUrl/fetchModFileFromUrl and accept a fileUrl query param on /items routes so the frontend can download saves directly from a search result's file_url, with no key required.