Add a /mod/:id/setup page that lays out every renderable object in a single shared scene. Export object-facing mesh wrappers from the viewers and share geometry and materials across objects via module-level caches.
Document the separated front/back/walls extrusion, material-level back
flips, CardID sprite selection from the parent deck, index-path tree
selection, and the Bounds-inside-Suspense camera fit.
Trace results can now be inset (negative) or outset (positive) by a
pixel amount. Offset the outline and holes in opposite directions with
clipper-lib's miter joins, then recombine with a boolean difference so
holes grow on inset and shrink on outset. Collapsed shapes return an
empty outline; a split outline keeps the largest ring. Document the
parameter and the new dependency.
Add per-class 3D viewers for tiles, tokens, cards, and custom models
using React Three Fiber, drei, and postprocessing. Viewers are
lazy-loaded and registered through the existing viewer registry, with a
shared scene wrapper for lighting, orbit controls, and subtle effects.
Add a CORS-safe /asset proxy route so three.js loaders can fetch
Workshop-hosted textures and models, and extend TTSObject with the
CustomMesh and CustomTile/CustomToken fields the viewers read.
Add fetchModFromUrl/fetchModFileFromUrl and accept a fileUrl query param on /items routes so the frontend can download saves directly from a search result's file_url, with no key required.
Add apps/web (Vite + React Router + Tailwind v4 + Zustand) with a search page and a mod page that analyzes saves via @tts/extract. Document the frontend in the README and docs.