Commit Graph
5 Commits
Author SHA1 Message Date
hypercross d9d38c2bee fix(tabletop): key placements by surface, path, and piece
A piece can appear on more than one path of the same surface (e.g. the
poker deck expands to every card while the flop also places the ace), so
the render key must include the path to stay unique.
2026-08-09 22:46:06 +08:00
hypercross f494a6f9be feat(web): render bgm setups as a 3D table
Wire the tabletop library into the setup detail route: seed the store
from the setup, resolve the surface mount tree, and render world and HUD
surfaces. Add serializedToPackage to convert the vite-emitted package.
2026-08-09 22:46:03 +08:00
hypercross cd08e6af04 feat(tabletop): add state, setup, mounting, and stacking
Implement the tabletop library's game state store, setup seeding with
bare-type expansion, surface mount tree resolution, part placement, and
the stacking positioning process with a dependency-free SVG path helper.
Wire the public API and add unit plus vite integration tests.
2026-08-09 22:34:18 +08:00
hypercross 15c45e7106 refactor: share trace, error boundary, and proxy http helpers
Lift the trace-to-shape geometry into @tts/mesh (traceToShape/
traceToUvBounds), parameterized by scale so the web token viewer and
@tts/tabletop share one implementation. Move the CORS proxy HTTP helpers
(assetUrl, resolveAssetUrl, traceImage) into a new @tts/http package, and
make @tts/tabletop's ErrorBoundary the single source used by the web app.

This removes the duplicated ErrorBoundary, assetUrl, tabletopHttp, and
trace-to-shape code from apps/web and packages/tabletop.
2026-08-09 22:17:24 +08:00
hypercross 521519ce3d feat(tabletop): inject proxy handlers from web app 2026-08-09 21:46:36 +08:00