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hypercross 3167d26bd6 feat(engine): add message queue, triggers, and orchestrators
New @tts/engine package: the pure message layer that drives bgm games.
MessageQueue snapshots and drains on tick; TriggerRegistry matches by
type/id with runtime enable/disable; runOrchestrator suspends on wait
until a matching message is processed. Engine ties them together behind
the CommandHost contract that @tts/tabletop will implement.
2026-08-10 18:26:23 +08:00

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{
"name": "@tts/engine",
"version": "0.0.0",
"private": true,
"type": "module",
"main": "./dist/index.js",
"types": "./dist/index.d.ts",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js"
}
},
"scripts": {
"build": "tsc -p tsconfig.json",
"typecheck": "tsc -p tsconfig.json --noEmit",
"test": "vitest run",
"lint": "echo \"no lint configured\""
},
"devDependencies": {
"typescript": "^5.7.2"
}
}