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tts-workshop/games/poker/poker.md
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hypercross 13b3eaed78 feat(bgm): derive definition names from role.type
A definition is identified by role.type and named role.type.lang
(package.lang for packages). Code blocks declare it via role= on the
info string; real files by their filename. Blocks and files without a
matching role.type are ignored. file= still overrides the auto-name.

Relative asset and $variants paths now resolve against the markdown
file's directory (baseDir) rather than the virtual name. Same role.type
with different ids groups under one name; duplicate type#id still
errors. Migrate fixtures and example games to role=.
2026-08-10 16:36:57 +08:00

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# Poker
A standard 52-card poker deck, laid out on a table with a draw pile and
community-card slots. Exercises the bgm loader's `$variants` expansion to
generate a full deck from a single part definition.
```yaml role=package
id: poker
title: Poker
designer: Public Domain
players: 9
language: en
include: ['./**/*.yaml']
```
## Parts
A single `card` part expanded into 52 cards by the `$variants` CSV. Each row
picks a cell from the `13×4` face sheet (`cards-13x4.jpg`) — 13 ranks across,
4 suits down. All cards share the same back from the `4×1` back sheet
(`back-4x1.png`).
```yaml role=part.card
face: ./cards-13x4.jpg
back: ./back-4x1.png
size: [63, 88, 0.3]
fillet: 2
$variants: ./cards.csv
```
```csv file=cards.csv
id,rank,suit,faceCrop,backCrop
string,string,string,[number;number;number;number],[number;number;number;number]
2s,2,spades,[0;0;13;4],[0;0;4;1]
3s,3,spades,[1;0;13;4],[0;0;4;1]
4s,4,spades,[2;0;13;4],[0;0;4;1]
5s,5,spades,[3;0;13;4],[0;0;4;1]
6s,6,spades,[4;0;13;4],[0;0;4;1]
7s,7,spades,[5;0;13;4],[0;0;4;1]
8s,8,spades,[6;0;13;4],[0;0;4;1]
9s,9,spades,[7;0;13;4],[0;0;4;1]
10s,10,spades,[8;0;13;4],[0;0;4;1]
js,J,spades,[9;0;13;4],[0;0;4;1]
qs,Q,spades,[10;0;13;4],[0;0;4;1]
ks,K,spades,[11;0;13;4],[0;0;4;1]
as,A,spades,[12;0;13;4],[0;0;4;1]
2h,2,hearts,[0;1;13;4],[0;0;4;1]
3h,3,hearts,[1;1;13;4],[0;0;4;1]
4h,4,hearts,[2;1;13;4],[0;0;4;1]
5h,5,hearts,[3;1;13;4],[0;0;4;1]
6h,6,hearts,[4;1;13;4],[0;0;4;1]
7h,7,hearts,[5;1;13;4],[0;0;4;1]
8h,8,hearts,[6;1;13;4],[0;0;4;1]
9h,9,hearts,[7;1;13;4],[0;0;4;1]
10h,10,hearts,[8;1;13;4],[0;0;4;1]
jh,J,hearts,[9;1;13;4],[0;0;4;1]
qh,Q,hearts,[10;1;13;4],[0;0;4;1]
kh,K,hearts,[11;1;13;4],[0;0;4;1]
ah,A,hearts,[12;1;13;4],[0;0;4;1]
2d,2,diamonds,[0;2;13;4],[0;0;4;1]
3d,3,diamonds,[1;2;13;4],[0;0;4;1]
4d,4,diamonds,[2;2;13;4],[0;0;4;1]
5d,5,diamonds,[3;2;13;4],[0;0;4;1]
6d,6,diamonds,[4;2;13;4],[0;0;4;1]
7d,7,diamonds,[5;2;13;4],[0;0;4;1]
8d,8,diamonds,[6;2;13;4],[0;0;4;1]
9d,9,diamonds,[7;2;13;4],[0;0;4;1]
10d,10,diamonds,[8;2;13;4],[0;0;4;1]
jd,J,diamonds,[9;2;13;4],[0;0;4;1]
qd,Q,diamonds,[10;2;13;4],[0;0;4;1]
kd,K,diamonds,[11;2;13;4],[0;0;4;1]
ad,A,diamonds,[12;2;13;4],[0;0;4;1]
2c,2,clubs,[0;3;13;4],[0;0;4;1]
3c,3,clubs,[1;3;13;4],[0;0;4;1]
4c,4,clubs,[2;3;13;4],[0;0;4;1]
5c,5,clubs,[3;3;13;4],[0;0;4;1]
6c,6,clubs,[4;3;13;4],[0;0;4;1]
7c,7,clubs,[5;3;13;4],[0;0;4;1]
8c,8,clubs,[6;3;13;4],[0;0;4;1]
9c,9,clubs,[7;3;13;4],[0;0;4;1]
10c,10,clubs,[8;3;13;4],[0;0;4;1]
jc,J,clubs,[9;3;13;4],[0;0;4;1]
qc,Q,clubs,[10;3;13;4],[0;0;4;1]
kc,K,clubs,[11;3;13;4],[0;0;4;1]
ac,A,clubs,[12;3;13;4],[0;0;4;1]
```
## Board
A table with a draw pile on the left and five community-card slots across the
middle. The deck pile fans its stacked cards along a curve.
```yaml role=surface.board
id: poker
size: [600, 400]
layout:
- route: /deck
x: -250
y: 0
rotation: 0
stacking:
align: center
zStart: 0
#zEnd: 100
curve: M -50 -200 C 50 -150 450 -150 550 -200
- route: /community/:slot
candidates:
$variants: ./community.csv
```
```csv file=community.csv
slot,x,y,rotation
string,number,number,number
0,-100,0,0
1,-50,0,0
2,0,0,0
3,50,0,0
4,100,0,0
```
## Setup
Deal the whole deck facedown onto the draw pile (`poker:card` expands to every
card of that type, `facing: back`), then flip a flop onto the community slots
and stand a couple of drawn cards on their bottom edge.
```yaml role=setup.game
id: main
setup:
- path: /deck
parts: poker:card
facing: back
- path: /community/0
parts: poker:card#as
- path: /community/1
parts: poker:card#kh
- path: /community/2
parts: poker:card#7d
- path: /community/3
parts: poker:card#jc
facing: standing
- path: /community/4
parts: poker:card#2h
facing: standing
```