hypercross
  • Joined on 2024-04-12
hypercross pushed to master at hypercross/boardgame-core 2026-04-13 12:00:26 +08:00
88eeee6ab7 feat: add encounter map
2a4383ff10 feat: add grid-inventory
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hypercross pushed to master at hypercross/inline-schema 2026-04-13 10:18:25 +08:00
51a11a26bf chore: add tests
14948fb5f6 feat: union and string literals
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hypercross pushed to master at hypercross/boardgame-core 2026-04-12 21:04:44 +08:00
4bfc6db60f chore: add data import test
238254c4e5 chore: add tests for shape stuff
6281044f14 feat: add som shape parsing
18eae59891 feat: add hero fighter item pool 1
6dc85b443e feat: shape parsing
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hypercross pushed to master at hypercross/boardgame-phaser 2026-04-12 19:24:49 +08:00
02d2f45da2 refactor: fix onitama sizing
e5b53c6332 refactor: fix onitama api usage
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hypercross pushed to master at hypercross/boardgame-phaser 2026-04-12 18:55:43 +08:00
ecfa89e383 fix: boop supply
8bd790db67 refactor: boop sizing
93587541ce refactor: boop to use new api
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hypercross pushed to master at hypercross/boardgame-phaser 2026-04-12 18:18:49 +08:00
cc80cbad06 fix: fading
6584578316 fix: overlay init
f6f18b4789 fix: wait for fade scene init
70334fa9e3 refactor: wait to launch scene
fbf3f5e636 refactor:refactor: improve ttt
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hypercross pushed to master at hypercross/boardgame-phaser 2026-04-12 17:34:45 +08:00
fe57583a8f refactor: api
713a14c128 refactor: simplify scene routing
50531446c2 feat: scene manager and transitions
f8a19653ba refactor: details
59fa0e6122 refactor: ReactiveScene
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hypercross pushed to master at hypercross/boardgame-core 2026-04-12 10:14:01 +08:00
6ac5ac4b9a chore: update inline-schema output
hypercross pushed to master at hypercross/inline-schema 2026-04-11 23:05:23 +08:00
d78ef75272 fix: typing and remove singularization
hypercross pushed to master at hypercross/inline-schema 2026-04-11 22:56:09 +08:00
daac7badbb feat: parse references
hypercross pushed to master at hypercross/boardgame-core 2026-04-11 18:04:06 +08:00
eb4716200a refactor: some thoughts on design
547d378d50 feat: fleshing out the design
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hypercross pushed to master at hypercross/boardgame-core 2026-04-10 20:48:55 +08:00
330aa43d7b feat: ideas for slay-the-backpack
cf3123b3f1 refactor: shorter skill
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hypercross pushed to master at hypercross/boardgame-core 2026-04-10 13:45:18 +08:00
5849c0a343 feat: update skill def
617057988d feat: regicide full
28e548d3de feat: regicide code
8b271448d2 feat: regicide rule
b8e4f73126 refactor: rewritten skill
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hypercross pushed to master at hypercross/ttrpg-tools 2026-04-09 12:35:55 +08:00
c110bb08b5 fix: label css typo
hypercross pushed to master at hypercross/ttrpg-tools 2026-04-09 12:31:08 +08:00
348dff82f4 refactor: add pull-2, icon label, icon repeat
hypercross pushed to master at hypercross/ttrpg-tools 2026-04-09 11:53:28 +08:00
2aaca2c56f fix: md-bg articlePath passing
hypercross pushed to master at hypercross/ttrpg-tools 2026-04-08 19:56:47 +08:00
385bcb16d8 fix: dev server not showing pngs
afe2eb4af8 fix: cli file change detection now includes csv/yarn
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hypercross pushed to master at hypercross/boardgame-phaser 2026-04-08 14:21:35 +08:00
71ccb8732e refactor: some manual changes
92e1a5bec1 feat: rotation and more
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hypercross pushed to master at hypercross/boardgame-core 2026-04-08 14:08:25 +08:00
244a8bb35a fix: onitama win con
hypercross pushed to master at hypercross/boardgame-phaser 2026-04-08 11:34:01 +08:00
3e064f437b feat: add more tweens