hypercross
  • Joined on 2024-04-12
hypercross pushed to master at hypercross/boardgame-core 2026-04-19 13:51:11 +08:00
63733bc62d refactor: update imports and add starting items to desert sample
hypercross pushed to master at hypercross/boardgame-phaser 2026-04-19 13:10:11 +08:00
82df3f2a2f docs: update game patterns documentation
4d34f9fa78 refactor(framework): use callback instead of events in
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hypercross pushed to master at hypercross/boardgame-phaser 2026-04-19 12:45:12 +08:00
c25759d147 refactor(onitama): extract tweens into factory functions
3568d99e6e fix(onitama): prevent game hang by removing tween interruptions
b28da1cad3 refactor(onitama): decouple rendering logic into dedicated renderers
c7ef992082 refactor(onitama-game): simplify GameUI initialization
3afe78f54f refactor(framework): allow string ID for GameUI container
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hypercross pushed to master at hypercross/boardgame-phaser 2026-04-19 11:00:02 +08:00
b0e74a5257 refactor(framework): simplify spawner state management
hypercross pushed to master at hypercross/boardgame-phaser 2026-04-19 10:48:35 +08:00
648e801dad Style: enforce 2-space indent and double quotes
hypercross pushed to master at hypercross/boardgame-phaser 2026-04-19 10:39:16 +08:00
ddc9d057fd Chore: Add ESLint configuration and lint scripts
e14e41461f Fix drag race condition and stale pointer events
5af7140958 Refactor inventory to use Spawner pattern
a7095c37fc Refactor inventory drag to use dragDropEventEffect
88d0c5bf55 Refactor: centralize config and split inventory
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hypercross pushed to master at hypercross/boardgame-phaser 2026-04-18 23:34:46 +08:00
d993d55576 Refactor dnd utility and add drag lifecycle events
eefcef861a Add game architecture patterns documentation
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hypercross pushed to master at hypercross/boardgame-phaser 2026-04-18 22:53:44 +08:00
23575dd516 feat: dnd
0ecef16a4a fix: inventory interaction
28a2623bd1 feat: adding widgets to the game
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hypercross pushed to master at hypercross/inline-schema 2026-04-18 22:48:05 +08:00
e76ae79b2d Add reverse reference schema (~tablename(foreignKey))
hypercross pushed to master at hypercross/boardgame-core 2026-04-18 15:28:48 +08:00
3aa92b2d2a refactor: rename that to desert triggers
fa92b5d865 refactor: reorganize trigger code
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hypercross pushed to master at hypercross/boardgame-core 2026-04-18 14:40:58 +08:00
e46822b45b refactor: avoid globalThis
hypercross pushed to master at hypercross/boardgame-core 2026-04-18 14:30:29 +08:00
03add589c6 refactor: use stacks for the hp of summons
hypercross pushed to master at hypercross/boardgame-core 2026-04-17 18:07:51 +08:00
4f5747d81d chore: tests for desert triggers
hypercross pushed to master at hypercross/boardgame-phaser 2026-04-17 17:40:05 +08:00
f7a6154c68 refactor: update to new version
hypercross pushed to master at hypercross/boardgame-core 2026-04-17 17:27:48 +08:00
0222b66bed feat: export middleware chain
90ca8fa761 feat: more effects
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hypercross pushed to master at hypercross/inline-schema 2026-04-17 17:27:25 +08:00
0954dcf594 fix: avoid exporting loader in index
hypercross pushed to master at hypercross/boardgame-core 2026-04-17 16:58:55 +08:00
131af2c0bb feat: implmenet some effects for the design
02c159f8ae refactor: move .d.ts to per-file for yarn
e09e24e274 refactor: barrel export
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hypercross pushed to master at hypercross/boardgame-core 2026-04-17 15:45:56 +08:00
a80852bc59 fix: encounter generation
af0906561c fix: add effect triggering fixes
aedf82d264 fix: type issues
2f085cc0b6 refactor: update csv types
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hypercross pushed to master at hypercross/inline-schema 2026-04-17 15:11:48 +08:00
740bb503b1 fix: fix type generator for tuples
hypercross pushed to master at hypercross/inline-schema 2026-04-17 14:53:51 +08:00
c8f0d6b0de refactor: avoid readonly in nested types