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hypercross
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Joined on
2024-04-12
Repositories
12
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hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 13:51:11 +08:00
63733bc62d
refactor: update imports and add starting items to desert sample
hypercross
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master
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hypercross/boardgame-phaser
2026-04-19 13:10:11 +08:00
82df3f2a2f
docs: update game patterns documentation
4d34f9fa78
refactor(framework): use callback instead of events in
Compare 2 commits »
hypercross
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hypercross/boardgame-phaser
2026-04-19 12:45:12 +08:00
c25759d147
refactor(onitama): extract tweens into factory functions
3568d99e6e
fix(onitama): prevent game hang by removing tween interruptions
b28da1cad3
refactor(onitama): decouple rendering logic into dedicated renderers
c7ef992082
refactor(onitama-game): simplify GameUI initialization
3afe78f54f
refactor(framework): allow string ID for GameUI container
Compare 6 commits »
hypercross
pushed to
master
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hypercross/boardgame-phaser
2026-04-19 11:00:02 +08:00
b0e74a5257
refactor(framework): simplify spawner state management
hypercross
pushed to
master
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hypercross/boardgame-phaser
2026-04-19 10:48:35 +08:00
648e801dad
Style: enforce 2-space indent and double quotes
hypercross
pushed to
master
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hypercross/boardgame-phaser
2026-04-19 10:39:16 +08:00
ddc9d057fd
Chore: Add ESLint configuration and lint scripts
e14e41461f
Fix drag race condition and stale pointer events
5af7140958
Refactor inventory to use Spawner pattern
a7095c37fc
Refactor inventory drag to use dragDropEventEffect
88d0c5bf55
Refactor: centralize config and split inventory
Compare 5 commits »
hypercross
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hypercross/boardgame-phaser
2026-04-18 23:34:46 +08:00
d993d55576
Refactor dnd utility and add drag lifecycle events
eefcef861a
Add game architecture patterns documentation
Compare 2 commits »
hypercross
pushed to
master
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hypercross/boardgame-phaser
2026-04-18 22:53:44 +08:00
23575dd516
feat: dnd
0ecef16a4a
fix: inventory interaction
28a2623bd1
feat: adding widgets to the game
Compare 3 commits »
hypercross
pushed to
master
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hypercross/inline-schema
2026-04-18 22:48:05 +08:00
e76ae79b2d
Add reverse reference schema (~tablename(foreignKey))
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-18 15:28:48 +08:00
3aa92b2d2a
refactor: rename that to desert triggers
fa92b5d865
refactor: reorganize trigger code
Compare 2 commits »
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-18 14:40:58 +08:00
e46822b45b
refactor: avoid globalThis
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-18 14:30:29 +08:00
03add589c6
refactor: use stacks for the hp of summons
hypercross
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master
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hypercross/boardgame-core
2026-04-17 18:07:51 +08:00
4f5747d81d
chore: tests for desert triggers
hypercross
pushed to
master
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hypercross/boardgame-phaser
2026-04-17 17:40:05 +08:00
f7a6154c68
refactor: update to new version
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-17 17:27:48 +08:00
0222b66bed
feat: export middleware chain
90ca8fa761
feat: more effects
Compare 2 commits »
hypercross
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master
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hypercross/inline-schema
2026-04-17 17:27:25 +08:00
0954dcf594
fix: avoid exporting loader in index
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-17 16:58:55 +08:00
131af2c0bb
feat: implmenet some effects for the design
02c159f8ae
refactor: move .d.ts to per-file for yarn
e09e24e274
refactor: barrel export
Compare 3 commits »
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-17 15:45:56 +08:00
a80852bc59
fix: encounter generation
af0906561c
fix: add effect triggering fixes
aedf82d264
fix: type issues
2f085cc0b6
refactor: update csv types
Compare 4 commits »
hypercross
pushed to
master
at
hypercross/inline-schema
2026-04-17 15:11:48 +08:00
740bb503b1
fix: fix type generator for tuples
hypercross
pushed to
master
at
hypercross/inline-schema
2026-04-17 14:53:51 +08:00
c8f0d6b0de
refactor: avoid readonly in nested types
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