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hypercross
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Joined on
2024-04-12
Repositories
14
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hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-23 09:45:59 +08:00
bbab3cc43b
feat(slay-the-spire-like): implement CombatGameHost
2e2ddebec4
refactor(slay-the-spire-like): simplify desert trigger registration
Compare 2 commits »
hypercross
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hypercross/boardgame-core
2026-04-23 01:04:29 +08:00
0d7a84edee
test: update desert triggers test to use onEffectApplied
bedde1ef4b
refactor(slay-the-spire-like): move spike damage logic to instant
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hypercross
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hypercross/boardgame-core
2026-04-23 00:53:08 +08:00
359e7b7485
fix(slay-the-spire-like): pass correct sourceEntityId in instant
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-23 00:41:03 +08:00
63e55a828e
refactor: rename entityKey to entityId in combat triggers
8ec95cbf81
refactor: rename 'user' target to 'source' in slay-the-spire-like
Compare 2 commits »
hypercross
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hypercross/boardgame-phaser
2026-04-22 21:29:46 +08:00
dfbdaa3499
feat(sts-viewer): add spawn/despawn tweens and async interruptions
hypercross
pushed to
master
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hypercross/boardgame-phaser
2026-04-22 20:59:42 +08:00
c29b9a43b3
feat(framework): decouple spawner update logic
447a5cfbd0
feat(sts-viewer): improve card and effect visual indicators
dda290bf9c
feat(framework): add hoverEffect utility
5d84c42b78
style: reformat CombatUnitContainer for readability
a6ddafb802
build: add @types/node to sts-like-viewer
Compare 5 commits »
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-22 20:13:34 +08:00
f4c96a4a72
refactor: update turn start triggers in desert sample
hypercross
pushed to
master
at
hypercross/inline-schema
2026-04-22 19:57:16 +08:00
89be2783d1
fix(csv-loader): use commas in generated type declarations
eef3dbfac8
feat(csv-loader): resolve @table references in type declarations
Compare 2 commits »
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-22 19:37:07 +08:00
a5e2e4888e
refactor(slay-the-spire-like): update combat targeting and effect logic
38fd46618e
refactor(slay-the-spire-like): use data definitions in system types
72647a8268
refactor(samples): export desert data types
dbbbba14e2
refactor(slay-the-spire-like): update card effect and intent schemas
888b7b822d
refactor(slay-the-spire-like): extract types in desert data schemas
Compare 7 commits »
hypercross
pushed to
master
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hypercross/inline-schema
2026-04-22 17:58:46 +08:00
e0317946d5
feat(csv-loader): expand custom type references in schemas
46504a53dd
feat(csv-loader): preserve original schema strings in type generation
ea362d4229
test(csv-loader): add tests for custom type expansion in tuples and
Compare 3 commits »
hypercross
pushed to
master
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hypercross/inline-schema
2026-04-22 16:39:43 +08:00
f101c12097
feat(csv-loader): export generated type definitions
f03226221d
test: add support for array suffixes in type expansion
Compare 2 commits »
hypercross
pushed to
master
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hypercross/inline-schema
2026-04-22 16:14:23 +08:00
1061e12c81
feat: enrich ParseError with schema and value context
hypercross
pushed to
master
at
hypercross/boardgame-core
2026-04-22 11:06:22 +08:00
2eec668851
refactor: update damage triggers and combat start logic
hypercross
pushed to
master
at
hypercross/boardgame-phaser
2026-04-22 08:58:34 +08:00
a181932fb3
refactor: simplify CombatTestScene instantiation in App
hypercross
pushed to
master
at
hypercross/boardgame-core
2026-04-22 08:58:31 +08:00
5235ba7def
feat(slay-the-spire-like): support source entity in effect targeting
6cb0626f05
refactor: update produce signature to return undefined
Compare 2 commits »
hypercross
pushed to
master
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hypercross/boardgame-phaser
2026-04-22 00:55:40 +08:00
887da22baa
fix(framework): check instance of Scene in PhaserScene
5355afb23e
feat(sts-viewer): implement card spawning and combat interaction
3f2ba84a06
feat(sts-viewer): add CombatTestScene and unit visuals
Compare 3 commits »
hypercross
pushed to
master
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hypercross/inline-schema
2026-04-22 00:28:12 +08:00
b5be558b57
fix(parser): fix empty array and nested bracket parsing
585f33b856
test: add encounter fixture and complex schema test case
Compare 2 commits »
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-21 23:30:10 +08:00
270b9b744e
refactor(slay-the-spire-like): rename getNeighborItems to
hypercross
pushed to
master
at
hypercross/boardgame-phaser
2026-04-21 23:30:07 +08:00
9637312b7c
feat(sts-viewer): implement combat state and fix inventory removal
hypercross
pushed to
master
at
hypercross/boardgame-core
2026-04-21 23:17:22 +08:00
113d240f71
refactor: simplify item effect handling in grid inventory
0547180074
feat(slay-the-spire-like): add getItemEffects to grid inventory
d1605a9ee3
feat(samples/slay-the-spire-like): export data module
093738cd42
test: expand shape-utils coverage and refactor style
97ff61985a
refactor(slay-the-spire-like): clean up barrel exports and formatting
Compare 5 commits »
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