hypercross
  • Joined on 2024-04-12
hypercross pushed to master at hypercross/boardgame-core 2026-04-17 14:10:33 +08:00
fb66ec55c4 feat: cost implementation for card play
8155747cac chore: tests for effects and middleware
7601a97ec9 chore: non-combat tests update
f775d51a58 feat: effect and triggers
aa36f3ea67 feat: enemy intent update
Compare 19 commits »
hypercross pushed to master at hypercross/inline-schema 2026-04-17 11:41:11 +08:00
075045223f feat: add @type? optional notation
hypercross pushed to master at hypercross/boardgame-core 2026-04-16 21:52:32 +08:00
e3014e47a8 refactor: adjust implementation details for combat
hypercross pushed to master at hypercross/boardgame-core 2026-04-16 19:27:30 +08:00
f7b59a1790 refactor: bunch of reorg updates
b28ec823a7 refactor: reorganize csv data
b18e232cc8 chore: todos
51da1e5308 fix: update tests
Compare 4 commits »
hypercross pushed to master at hypercross/boardgame-core 2026-04-16 17:52:21 +08:00
8c783da857 fix: align data with design
hypercross pushed to master at hypercross/boardgame-core 2026-04-16 17:14:19 +08:00
a010a0bca6 refactor: update doc and .d.ts
hypercross pushed to master at hypercross/boardgame-core 2026-04-16 14:07:34 +08:00
693c279e0f fix: resolve inconsistencies in slay-the-spire-like design docs
hypercross pushed to master at hypercross/boardgame-core 2026-04-16 14:00:57 +08:00
94c7c91745 feat: slay-the-spire-like combat procedures
hypercross pushed to master at hypercross/boardgame-core 2026-04-16 12:29:12 +08:00
976ee43ed3 chore: AGENTS.md updated
hypercross pushed to master at hypercross/boardgame-core 2026-04-15 17:40:02 +08:00
6984e54bdf refactor: add status cards and rules.
7b954bb5a5 refactor: add more effect
7472095822 refactor: add team effect
e5da41c1cb refactor: op -> player
Compare 4 commits »
hypercross pushed to master at hypercross/boardgame-core 2026-04-15 15:16:53 +08:00
509e121275 refactor: add timing to effect
e77e2d0737 refactor: self-referencing intent table!
Compare 2 commits »
hypercross pushed to master at hypercross/boardgame-core 2026-04-15 14:56:48 +08:00
09148f5b13 refactor: update inline-schema to import accessors
7e98e5e546 chore: add identifier to fields
33095d5226 chore: add tests for data loading
726856af35 feat: add enemy/effect data
630e35ad4e feat: add enemy intent data
Compare 5 commits »
hypercross pushed to master at hypercross/inline-schema 2026-04-15 14:55:20 +08:00
1f3a812728 fix: all tables generate accessors
852a108c53 fix: update type generation
6eba70bb3b refactor: accessor based imports
392d5f1431 fix: fix minor gotchas
ae2445b79c feat: add AGENTS.md
Compare 5 commits »
hypercross pushed to master at hypercross/inline-schema 2026-04-15 13:58:12 +08:00
8343df2316 fix: bug fixes and new tests
hypercross pushed to master at hypercross/inline-schema 2026-04-15 13:24:52 +08:00
d5fdb69ad7 fix: fix nested references?
hypercross pushed to master at hypercross/yarn-spinner-loader 2026-04-15 11:04:15 +08:00
99c381d6d2 chore: bump version to 0.3.0
9f3d59b0bc 0.2.1
0fd35bfdab refactor: reorganize exports into main (full browser), runner (minimal), and plugins; remove node export
Compare 3 commits »
hypercross pushed to master at hypercross/boardgame-core 2026-04-15 10:19:49 +08:00
5860f2a247 feat: upgrade yarn-spinner-loader to 0.2.0 and add encounters.yarnproject test
hypercross pushed to master at hypercross/yarn-spinner-loader 2026-04-14 23:59:12 +08:00
73d49cb954 chore: bump version to 0.2.0
hypercross pushed to master at hypercross/yarn-spinner-loader 2026-04-14 23:54:08 +08:00
f5989a162b refactor: emit irprogram instead of yarndocument
hypercross pushed to master at hypercross/boardgame-core 2026-04-14 20:53:21 +08:00
8f34104332 feat: add yarn-spinner-loader