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hypercross
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Joined on
2024-04-12
Repositories
14
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hypercross
pushed to
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hypercross/boardgame-core
2026-04-20 00:23:50 +08:00
08c6a67d16
refactor: use English IDs for desert card effects
dda8f4cfe9
style: reformat card-events.ts with 2-space indentation
2f2e4e56b5
refactor: decouple card effects from card data in desert sample
3840c3d739
test: expand slay-the-spire-like map generator tests
43bb246ab9
build: set rootDir to current directory in tsconfig
Compare 7 commits »
hypercross
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hypercross/inline-schema
2026-04-19 23:58:14 +08:00
c3572a5b56
fix(csv-loader): handle object foreign keys in reverse lookups
hypercross
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master
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hypercross/inline-schema
2026-04-19 18:58:52 +08:00
5f941aba10
feat(csv-loader): support references in addition to strings for foreignKey reverse ref
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 18:36:15 +08:00
a82b6b0685
docs: fleshed out agents.md
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 15:45:00 +08:00
1e1d04777f
refactor: reformat code and fix type signatures in GameHost
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 15:42:49 +08:00
8142fbfa60
refactor: simplify buildCombatState and fix formatting in encounter
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 15:23:17 +08:00
89d96d838b
refactor(slay-the-spire-like): wrap content module getters in functions
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 15:22:46 +08:00
6b50e9014a
feat(samples/slay-the-spire-like): make ContentModule required
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 15:22:03 +08:00
39ac37b5f2
style: format slay-the-spire-like index with double quotes
hypercross
pushed to
master
at
hypercross/boardgame-core
2026-04-19 15:20:32 +08:00
b264cea305
refactor(slay-the-spire-like): update data export pattern
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 15:10:22 +08:00
6577897a42
feat(samples/slay-the-spire-like): add ContentModule type definition
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 14:47:59 +08:00
4e9e426519
feat(samples): add Item type to desert data
hypercross
pushed to
master
at
hypercross/inline-schema
2026-04-19 14:40:42 +08:00
9a2db5edb6
feat(csv-loader): strip comments before parsing CSV
hypercross
pushed to
master
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hypercross/boardgame-core
2026-04-19 14:40:00 +08:00
4f509da373
docs(samples): update intent.csv comment style
hypercross
pushed to
master
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hypercross/inline-schema
2026-04-19 14:20:41 +08:00
5a1627c6f1
test: improve reverse reference resolution handling
be8eb277d4
test(csv-loader): add test for multiple comment lines at the beginning
9dd4f60c2d
feat(csv-loader): allow configurable comment character
Compare 3 commits »
hypercross
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hypercross/boardgame-core
2026-04-19 13:51:11 +08:00
63733bc62d
refactor: update imports and add starting items to desert sample
hypercross
pushed to
master
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hypercross/boardgame-phaser
2026-04-19 13:10:11 +08:00
82df3f2a2f
docs: update game patterns documentation
4d34f9fa78
refactor(framework): use callback instead of events in
Compare 2 commits »
hypercross
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hypercross/boardgame-phaser
2026-04-19 12:45:12 +08:00
c25759d147
refactor(onitama): extract tweens into factory functions
3568d99e6e
fix(onitama): prevent game hang by removing tween interruptions
b28da1cad3
refactor(onitama): decouple rendering logic into dedicated renderers
c7ef992082
refactor(onitama-game): simplify GameUI initialization
3afe78f54f
refactor(framework): allow string ID for GameUI container
Compare 6 commits »
hypercross
pushed to
master
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hypercross/boardgame-phaser
2026-04-19 11:00:02 +08:00
b0e74a5257
refactor(framework): simplify spawner state management
hypercross
pushed to
master
at
hypercross/boardgame-phaser
2026-04-19 10:48:35 +08:00
648e801dad
Style: enforce 2-space indent and double quotes
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