hypercross
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f775d51a58
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feat: effect and triggers
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2026-04-17 12:58:12 +08:00 |
hypercross
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aa36f3ea67
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feat: enemy intent update
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2026-04-17 12:42:29 +08:00 |
hypercross
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0f04af2c6e
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refactor: update progress
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2026-04-17 12:23:10 +08:00 |
hypercross
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c11bceeb44
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refactor: update generator
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2026-04-17 12:10:10 +08:00 |
hypercross
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1d749f59a6
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feat: add posture damage & item effect update trigger
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2026-04-17 11:57:40 +08:00 |
hypercross
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65afe6dc8f
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refactor: remove card effect cycle, just use instant instead
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2026-04-17 11:13:28 +08:00 |
hypercross
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3a135a4ad1
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refactor: reorg
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2026-04-17 11:06:09 +08:00 |
hypercross
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4deebf67c3
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chore: remove old tests
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2026-04-17 10:20:04 +08:00 |
hypercross
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1c238aec3a
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refactor: type rewrite
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2026-04-17 10:18:37 +08:00 |
hypercross
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a469b4024a
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refactor: combat rewrite
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2026-04-17 09:27:20 +08:00 |
hypercross
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7d8684a16f
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refactor: middle ware triggers
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2026-04-17 08:33:02 +08:00 |
hypercross
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3dc566c2fd
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refactor: types
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2026-04-17 01:28:43 +08:00 |
hypercross
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3f3490fad8
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refactor: reorg
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2026-04-17 01:05:48 +08:00 |
hypercross
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5e55b58c43
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refactor: data reorg complete
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2026-04-17 01:01:26 +08:00 |
hypercross
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f8c008b67d
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wip: data reorg
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2026-04-17 00:52:47 +08:00 |
hypercross
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c0fa0e91b2
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refactor: avoid using types from the csv
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2026-04-17 00:28:25 +08:00 |
hypercross
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e3014e47a8
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refactor: adjust implementation details for combat
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2026-04-16 21:52:28 +08:00 |
hyper
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f7b59a1790
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refactor: bunch of reorg updates
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2026-04-16 19:27:25 +08:00 |
hyper
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b28ec823a7
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refactor: reorganize csv data
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2026-04-16 19:14:58 +08:00 |
hyper
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b18e232cc8
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chore: todos
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2026-04-16 19:14:46 +08:00 |
hyper
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51da1e5308
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fix: update tests
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2026-04-16 18:33:13 +08:00 |
hyper
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8c783da857
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fix: align data with design
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2026-04-16 17:52:20 +08:00 |
hyper
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a010a0bca6
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refactor: update doc and .d.ts
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2026-04-16 17:14:13 +08:00 |
hypercross
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693c279e0f
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fix: resolve inconsistencies in slay-the-spire-like design docs
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2026-04-16 14:07:28 +08:00 |
hypercross
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94c7c91745
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feat: slay-the-spire-like combat procedures
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2026-04-16 14:00:49 +08:00 |
hypercross
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976ee43ed3
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chore: AGENTS.md updated
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2026-04-16 12:29:02 +08:00 |
hypercross
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6984e54bdf
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refactor: add status cards and rules.
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2026-04-15 16:28:18 +08:00 |
hypercross
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7b954bb5a5
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refactor: add more effect
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2026-04-15 15:41:20 +08:00 |
hypercross
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7472095822
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refactor: add team effect
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2026-04-15 15:21:44 +08:00 |
hypercross
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e5da41c1cb
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refactor: op -> player
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2026-04-15 15:19:58 +08:00 |
hypercross
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509e121275
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refactor: add timing to effect
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2026-04-15 15:16:45 +08:00 |
hypercross
|
e77e2d0737
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refactor: self-referencing intent table!
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2026-04-15 14:59:34 +08:00 |
hypercross
|
09148f5b13
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refactor: update inline-schema to import accessors
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2026-04-15 14:56:48 +08:00 |
hypercross
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7e98e5e546
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chore: add identifier to fields
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2026-04-15 14:30:56 +08:00 |
hypercross
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33095d5226
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chore: add tests for data loading
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2026-04-15 13:27:12 +08:00 |
hypercross
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726856af35
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feat: add enemy/effect data
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2026-04-15 13:15:09 +08:00 |
hypercross
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630e35ad4e
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feat: add enemy intent data
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2026-04-15 12:43:41 +08:00 |
hypercross
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5860f2a247
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feat: upgrade yarn-spinner-loader to 0.2.0 and add encounters.yarnproject test
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2026-04-15 10:19:03 +08:00 |
hypercross
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8f34104332
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feat: add yarn-spinner-loader
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2026-04-14 20:53:21 +08:00 |
hypercross
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760cfc9954
|
feat: deck generation
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2026-04-14 15:46:08 +08:00 |
hypercross
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4fbd65e98c
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fix: encounter data assignment
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2026-04-14 14:35:23 +08:00 |
hypercross
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204198b10f
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refactor: add progress
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2026-04-14 13:35:26 +08:00 |
hypercross
|
6b724df7e7
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refactor: add price
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2026-04-14 11:54:44 +08:00 |
hypercross
|
e35871accd
|
refactor: types on the inventory
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2026-04-14 11:11:29 +08:00 |
hyper
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ef9557cba7
|
refactor: minimize repetitions
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2026-04-13 21:18:06 +08:00 |
hyper
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1e5e4e9f7e
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fix: fix map gen again
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2026-04-13 20:06:23 +08:00 |
hyper
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c30db2f8a4
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refactor: update encounter table design
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2026-04-13 19:29:53 +08:00 |
hyper
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5d1dc487f8
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refactor: map gen?
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2026-04-13 19:06:37 +08:00 |
hypercross
|
06a2236a1d
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refactor: redesign map gen
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2026-04-13 14:56:33 +08:00 |
hypercross
|
fe361dc877
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fix: avoid paths corssing each other
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2026-04-13 12:56:39 +08:00 |