boardgame-core/tests/samples/slay-the-spire-like
hypercross a5e2e4888e refactor(slay-the-spire-like): update combat targeting and effect logic
Refactor combat targeting types and effect application logic in the
Slay the Spire-like sample.

- Update `getEffectTargets` to use `IntentEffectTarget` and more
  descriptive target keys (e.g., `eachEnemy`, `randomEnemy`).
- Update `promptMainAction` to use `enemy` instead of `single` for
  card target types.
- Refactor `addInstantEffectTriggers` to remove unused effect loading
  and improve enemy/card instantiation logic
2026-04-22 19:35:37 +08:00
..
combat refactor(slay-the-spire-like): update combat targeting and effect logic 2026-04-22 19:35:37 +08:00
data refactor: use English IDs for desert card effects 2026-04-20 00:23:41 +08:00
deck refactor(slay-the-spire-like): update combat targeting and effect logic 2026-04-22 19:35:37 +08:00
map test: expand slay-the-spire-like map generator tests 2026-04-20 00:00:41 +08:00
utils test: expand shape-utils coverage and refactor style 2026-04-21 23:01:26 +08:00
grid-inventory.test.ts refactor(slay-the-spire-like): update combat targeting and effect logic 2026-04-22 19:35:37 +08:00