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master
| Author | SHA1 | Date | |
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3f2ba84a06 |
@@ -5,10 +5,11 @@ export type { IDisposable, DisposableItem } from "./utils";
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// Drag & drop utilities
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// Drag & drop utilities
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export { dragDropEventEffect, DragDropEventType } from "./utils";
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export { dragDropEventEffect, DragDropEventType } from "./utils";
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export type { DragDropEvent, DragDropCallback } from "./utils";
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export type { DragDropEvent, DragDropCallback } from "./utils";
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export { hoverEffect } from "./utils";
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// Data-driven object spawning
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// Data-driven object spawning
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export { spawnEffect } from "./spawner";
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export { spawnEffect, createSpawnUpdate } from "./spawner";
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export type { Spawner } from "./spawner";
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export type { Spawner, SpawnerCallback } from "./spawner";
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// Scene base classes
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// Scene base classes
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export {
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export {
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@@ -1,17 +1,23 @@
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import { ReactiveScene } from "./ReactiveScene";
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import { ReactiveScene } from "./ReactiveScene";
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import type { GameHost } from "boardgame-core";
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import type { GameHost, GameModule } from "boardgame-core";
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export interface GameHostSceneOptions<TState extends Record<string, unknown>> {
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export interface GameHostSceneOptions<
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gameHost: GameHost<TState>;
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TState extends Record<string, unknown>,
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TResult,
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TModule extends GameModule<TState, TResult>,
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> {
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gameHost: GameHost<TState, TResult, TModule>;
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[key: string]: unknown;
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[key: string]: unknown;
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}
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}
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export abstract class GameHostScene<
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export abstract class GameHostScene<
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TState extends Record<string, unknown>,
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TState extends Record<string, unknown>,
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> extends ReactiveScene<GameHostSceneOptions<TState>> {
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TResult,
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public get gameHost(): GameHost<TState> {
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TModule extends GameModule<TState, TResult>,
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const gameHost = this.initData.gameHost as GameHost<TState>;
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> extends ReactiveScene<GameHostSceneOptions<TState, TResult, TModule>> {
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public get gameHost(): GameHost<TState, TResult, TModule> {
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const gameHost = this.initData.gameHost;
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if (!gameHost) {
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if (!gameHost) {
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throw new Error(
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throw new Error(
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`GameHostScene (${this.scene.key}): gameHost 未提供。` +
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`GameHostScene (${this.scene.key}): gameHost 未提供。` +
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@@ -4,9 +4,7 @@ import type Phaser from "phaser";
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type GO = Phaser.GameObjects.GameObject;
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type GO = Phaser.GameObjects.GameObject;
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export interface Spawner<TData, TObject extends GO = GO> {
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export interface SpawnerCallback<TData, TObject extends GO = GO> {
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/** 数据源迭代器 */
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getData(): Iterable<TData>;
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/** 获取数据的唯一键 */
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/** 获取数据的唯一键 */
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getKey(t: TData): string;
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getKey(t: TData): string;
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/** 创建新对象 */
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/** 创建新对象 */
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@@ -17,15 +15,33 @@ export interface Spawner<TData, TObject extends GO = GO> {
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onUpdate(t: TData, obj: TObject): void;
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onUpdate(t: TData, obj: TObject): void;
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}
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}
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export interface Spawner<
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TData,
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TObject extends GO = GO,
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> extends SpawnerCallback<TData, TObject> {
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/** 数据源迭代器 */
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getData(): Iterable<TData>;
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}
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export function spawnEffect<TData, TObject extends GO = GO>(
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export function spawnEffect<TData, TObject extends GO = GO>(
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spawner: Spawner<TData, TObject>,
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spawner: Spawner<TData, TObject>,
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): () => void {
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) {
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const entries = new Map<string, { object: TObject; data: TData }>();
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const update = createSpawnUpdate(spawner);
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return effect(() => {
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return effect(() => {
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update(spawner.getData());
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});
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}
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export function createSpawnUpdate<TData, TObject extends GO = GO>(
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spawner: SpawnerCallback<TData, TObject>,
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) {
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const entries = new Map<string, { object: TObject; data: TData }>();
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function update(data: Iterable<TData>) {
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const current = new Set<string>();
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const current = new Set<string>();
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for (const t of spawner.getData()) {
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for (const t of data) {
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const key = spawner.getKey(t);
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const key = spawner.getKey(t);
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current.add(key);
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current.add(key);
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@@ -48,5 +64,7 @@ export function spawnEffect<TData, TObject extends GO = GO>(
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entries.delete(key);
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entries.delete(key);
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}
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}
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}
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}
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});
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}
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return update;
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}
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}
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@@ -1,5 +1,5 @@
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import { signal, useSignal, useSignalEffect } from "@preact/signals";
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import { signal, useSignal, useSignalEffect } from "@preact/signals";
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import Phaser, { AUTO } from "phaser";
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import Phaser, { AUTO, Scene } from "phaser";
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import { createContext } from "preact";
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import { createContext } from "preact";
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import { useContext, useEffect, useRef } from "preact/hooks";
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import { useContext, useEffect, useRef } from "preact/hooks";
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@@ -215,7 +215,8 @@ export function PhaserScene<TData = {}>(props: PhaserSceneProps<TData>) {
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const game = ctx.game;
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const game = ctx.game;
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// 注册场景到 Phaser(但不启动)
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// 注册场景到 Phaser(但不启动)
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const scene = "scene" in props.scene ? props.scene : new props.scene();
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const scene =
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props.scene instanceof Scene ? props.scene : new props.scene();
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const sceneKey = props.sceneKey ?? scene.sys.settings.key;
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const sceneKey = props.sceneKey ?? scene.sys.settings.key;
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if (!game.scene.getScene(sceneKey)) {
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if (!game.scene.getScene(sceneKey)) {
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const initData = {
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const initData = {
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@@ -0,0 +1,28 @@
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type HoverCallback = (hovering: boolean) => void;
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export function hoverEffect(
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gameObject: Phaser.GameObjects.GameObject,
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callback: HoverCallback,
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) {
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let isHovering = false;
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const onPointerOver = () => {
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if (isHovering) return;
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isHovering = true;
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callback(true);
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};
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const onPointerOut = () => {
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if (!isHovering) return;
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isHovering = false;
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callback(false);
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};
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gameObject.on("pointerover", onPointerOver);
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gameObject.on("pointerout", onPointerOut);
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const cleanup = () => {
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gameObject.off("pointerover", onPointerOver);
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gameObject.off("pointerout", onPointerOut);
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gameObject.off("destroy", cleanup);
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};
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gameObject.once("destroy", cleanup);
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return cleanup;
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}
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@@ -6,3 +6,4 @@ export {
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type DragDropEvent,
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type DragDropEvent,
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type DragDropCallback,
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type DragDropCallback,
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} from "./dnd";
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} from "./dnd";
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export * from "./hover";
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@@ -19,6 +19,7 @@
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"@preact/preset-vite": "^2.8.1",
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"@preact/preset-vite": "^2.8.1",
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"@preact/signals": "^2.9.0",
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"@preact/signals": "^2.9.0",
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"@tailwindcss/vite": "^4.0.0",
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"@tailwindcss/vite": "^4.0.0",
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"@types/node": "^25.6.0",
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"tailwindcss": "^4.0.0",
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"tailwindcss": "^4.0.0",
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"typescript": "^5.3.3",
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"typescript": "^5.3.3",
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"vite": "^5.1.0"
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"vite": "^5.1.0"
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@@ -156,6 +156,12 @@ export const NEGATIVE_EFFECTS = new Set([
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"poison",
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"poison",
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]);
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]);
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export const CARD_CONFIG = {
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WIDTH: 140,
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HEIGHT: 200,
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CORNER_RADIUS: 8,
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} as const;
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export const GAME_CONFIG: Phaser.Types.Core.GameConfig = {
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export const GAME_CONFIG: Phaser.Types.Core.GameConfig = {
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width: 1920,
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width: 1920,
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height: 1080,
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height: 1080,
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@@ -0,0 +1,152 @@
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import Phaser from "phaser";
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export type BuffData = {
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id: string;
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stacks: number;
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emoji: string;
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isPositive: boolean;
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description?: string;
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};
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const ICON_SIZE = 28;
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const ICON_COLOR_POSITIVE = 0x44aa44;
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const ICON_COLOR_NEGATIVE = 0xaa4444;
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const TOOLTIP_WIDTH = 200;
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const TOOLTIP_PADDING = 8;
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export class Buff extends Phaser.GameObjects.Container {
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private bg!: Phaser.GameObjects.Rectangle;
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private label!: Phaser.GameObjects.Text;
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private tooltipContainer!: Phaser.GameObjects.Container;
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private tooltipBg!: Phaser.GameObjects.Rectangle;
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private tooltipText!: Phaser.GameObjects.Text;
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private currentData!: BuffData;
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constructor(scene: Phaser.Scene, x: number, y: number, data: BuffData) {
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super(scene, x, y);
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scene.add.existing(this);
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this.currentData = data;
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this.createVisuals();
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this.createTooltip();
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this.setupInteraction();
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this.updateFromData(data);
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}
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private createVisuals(): void {
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const color = this.currentData.isPositive
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? ICON_COLOR_POSITIVE
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: ICON_COLOR_NEGATIVE;
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|
this.bg = this.scene.add
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.rectangle(0, 0, ICON_SIZE, ICON_SIZE, color)
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.setStrokeStyle(1, 0xffffff);
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||||||
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this.label = this.scene.add
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.text(0, 0, "", {
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||||||
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fontSize: "12px",
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||||||
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color: "#ffffff",
|
||||||
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fontStyle: "bold",
|
||||||
|
})
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||||||
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.setOrigin(0.5);
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||||||
|
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||||||
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this.add([this.bg, this.label]);
|
||||||
|
}
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||||||
|
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private createTooltip(): void {
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this.tooltipContainer = this.scene.add.container(0, 0).setVisible(false);
|
||||||
|
|
||||||
|
this.tooltipBg = this.scene.add
|
||||||
|
.rectangle(0, 0, 0, 0, 0x000000, 0.9)
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||||||
|
.setStrokeStyle(1, 0xffffff);
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||||||
|
|
||||||
|
this.tooltipText = this.scene.add
|
||||||
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.text(0, 0, "", {
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||||||
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fontSize: "12px",
|
||||||
|
color: "#ffffff",
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||||||
|
align: "center",
|
||||||
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wordWrap: { width: TOOLTIP_WIDTH - TOOLTIP_PADDING * 2 },
|
||||||
|
})
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||||||
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.setOrigin(0.5);
|
||||||
|
|
||||||
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this.tooltipContainer.add([this.tooltipBg, this.tooltipText]);
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||||||
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this.tooltipContainer.setDepth(1000);
|
||||||
|
}
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||||||
|
|
||||||
|
private setupInteraction(): void {
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||||||
|
this.setInteractive(
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|
new Phaser.Geom.Rectangle(
|
||||||
|
-ICON_SIZE / 2,
|
||||||
|
-ICON_SIZE / 2,
|
||||||
|
ICON_SIZE,
|
||||||
|
ICON_SIZE,
|
||||||
|
),
|
||||||
|
Phaser.Geom.Rectangle.Contains,
|
||||||
|
);
|
||||||
|
|
||||||
|
this.on("pointerover", this.onPointerOver, this);
|
||||||
|
this.on("pointerout", this.onPointerOut, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private onPointerOver(): void {
|
||||||
|
const desc = this.currentData.description ?? "";
|
||||||
|
const content = desc;
|
||||||
|
|
||||||
|
this.tooltipText.setText(content);
|
||||||
|
|
||||||
|
const bounds = this.tooltipText.getBounds();
|
||||||
|
const width = Math.min(bounds.width + TOOLTIP_PADDING * 2, TOOLTIP_WIDTH);
|
||||||
|
const height = bounds.height + TOOLTIP_PADDING * 2;
|
||||||
|
|
||||||
|
this.tooltipBg.setDisplaySize(width, height);
|
||||||
|
|
||||||
|
const worldPos = this.getBounds();
|
||||||
|
this.tooltipContainer.setPosition(
|
||||||
|
worldPos.x + worldPos.width / 2,
|
||||||
|
worldPos.y - height / 2 - 4,
|
||||||
|
);
|
||||||
|
this.tooltipContainer.setDepth(1000);
|
||||||
|
this.scene.children.bringToTop(this.tooltipContainer);
|
||||||
|
this.tooltipContainer.setVisible(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private onPointerOut(): void {
|
||||||
|
this.tooltipContainer.setVisible(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
updateFromData(data: BuffData): void {
|
||||||
|
this.currentData = data;
|
||||||
|
this.label.setText(`${data.emoji}${data.stacks}`);
|
||||||
|
|
||||||
|
const color = data.isPositive ? ICON_COLOR_POSITIVE : ICON_COLOR_NEGATIVE;
|
||||||
|
this.bg.setFillStyle(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
destroy(fromScene?: boolean): void {
|
||||||
|
this.off("pointerover", this.onPointerOver, this);
|
||||||
|
this.off("pointerout", this.onPointerOut, this);
|
||||||
|
this.tooltipContainer.destroy(fromScene);
|
||||||
|
super.destroy(fromScene);
|
||||||
|
}
|
||||||
|
|
||||||
|
playSpawnTween() {
|
||||||
|
this.setScale(0);
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
scale: 1,
|
||||||
|
duration: 200,
|
||||||
|
ease: "Back.Out",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
playDespawnTween() {
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
scale: 0,
|
||||||
|
duration: 200,
|
||||||
|
ease: "Back.In",
|
||||||
|
onComplete: () => this.destroy(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
import { GameHostScene } from "boardgame-phaser";
|
||||||
|
import { BuffData, Buff } from "./Buff";
|
||||||
|
import { SpawnerCallback } from "boardgame-phaser";
|
||||||
|
import { CombatState } from "boardgame-core/samples/slay-the-spire-like";
|
||||||
|
|
||||||
|
export type BuffDataWithIndex = BuffData & { x: number };
|
||||||
|
export class BuffSpawner implements SpawnerCallback<BuffDataWithIndex, Buff> {
|
||||||
|
constructor(
|
||||||
|
public scene: GameHostScene<CombatState>,
|
||||||
|
public buffContainer: Phaser.GameObjects.Container,
|
||||||
|
) {}
|
||||||
|
getKey(t: BuffDataWithIndex) {
|
||||||
|
return t.id;
|
||||||
|
}
|
||||||
|
onSpawn(t: BuffDataWithIndex) {
|
||||||
|
const buff = new Buff(this.scene, t.x, 0, t);
|
||||||
|
this.buffContainer.add(buff);
|
||||||
|
buff.playSpawnTween();
|
||||||
|
this.scene.addInterruption(new Promise((r) => setTimeout(r, 50)));
|
||||||
|
return buff;
|
||||||
|
}
|
||||||
|
onDespawn(obj: Buff) {
|
||||||
|
this.scene.addInterruption(new Promise((r) => setTimeout(r, 50)));
|
||||||
|
obj.playDespawnTween();
|
||||||
|
}
|
||||||
|
onUpdate(t: BuffDataWithIndex, obj: Buff) {
|
||||||
|
obj.setPosition(t.x, 0);
|
||||||
|
obj.updateFromData(t);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,213 @@
|
|||||||
|
import Phaser, { Tweens } from "phaser";
|
||||||
|
import type { GameCard } from "boardgame-core/samples/slay-the-spire-like";
|
||||||
|
import { CARD_CONFIG } from "@/config";
|
||||||
|
import { hoverEffect } from "boardgame-phaser";
|
||||||
|
|
||||||
|
export interface CardContainerOptions {
|
||||||
|
card: GameCard;
|
||||||
|
onClick?: (cardId: string) => void;
|
||||||
|
playable?: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
const CARD_WIDTH = CARD_CONFIG.WIDTH;
|
||||||
|
const CARD_HEIGHT = CARD_CONFIG.HEIGHT;
|
||||||
|
const CORNER_RADIUS = CARD_CONFIG.CORNER_RADIUS;
|
||||||
|
|
||||||
|
export class CardContainer extends Phaser.GameObjects.Container {
|
||||||
|
private bg!: Phaser.GameObjects.Rectangle;
|
||||||
|
private nameText!: Phaser.GameObjects.Text;
|
||||||
|
private costBg!: Phaser.GameObjects.Container;
|
||||||
|
private costText!: Phaser.GameObjects.Text;
|
||||||
|
private descText!: Phaser.GameObjects.Text;
|
||||||
|
private highlight!: Phaser.GameObjects.Rectangle | null;
|
||||||
|
private cardId: string;
|
||||||
|
private _selected = false;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
scene: Phaser.Scene,
|
||||||
|
x: number,
|
||||||
|
y: number,
|
||||||
|
options: CardContainerOptions,
|
||||||
|
) {
|
||||||
|
super(scene, x, y);
|
||||||
|
scene.add.existing(this);
|
||||||
|
|
||||||
|
this.cardId = options.card.id;
|
||||||
|
this.createVisuals(options);
|
||||||
|
this.setupInteractive(options);
|
||||||
|
}
|
||||||
|
|
||||||
|
private createVisuals(options: CardContainerOptions): void {
|
||||||
|
const cardData = options.card.cardData;
|
||||||
|
const isPlayable = options.playable ?? true;
|
||||||
|
|
||||||
|
// Background
|
||||||
|
const bgColor = isPlayable ? 0x2a2a3a : 0x1a1a24;
|
||||||
|
this.bg = this.scene.add
|
||||||
|
.rectangle(0, 0, CARD_WIDTH, CARD_HEIGHT, bgColor)
|
||||||
|
.setStrokeStyle(2, isPlayable ? 0x555577 : 0x333344);
|
||||||
|
this.add(this.bg);
|
||||||
|
|
||||||
|
// Name
|
||||||
|
this.nameText = this.scene.add
|
||||||
|
.text(0, -CARD_HEIGHT / 2 + 24, cardData.name, {
|
||||||
|
fontSize: "13px",
|
||||||
|
color: isPlayable ? "#ffffff" : "#666666",
|
||||||
|
fontStyle: "bold",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5);
|
||||||
|
this.add(this.nameText);
|
||||||
|
|
||||||
|
// Cost badge (top-right)
|
||||||
|
this.costBg = this.scene.add.container(
|
||||||
|
CARD_WIDTH / 2 - 18,
|
||||||
|
-CARD_HEIGHT / 2 + 18,
|
||||||
|
);
|
||||||
|
const costCircle = this.scene.add.circle(0, 0, 14, 0x3b82f6);
|
||||||
|
this.costText = this.scene.add
|
||||||
|
.text(0, 0, `${cardData.costCount}`, {
|
||||||
|
fontSize: "14px",
|
||||||
|
color: "#ffffff",
|
||||||
|
fontStyle: "bold",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5);
|
||||||
|
this.costBg.add([costCircle, this.costText]);
|
||||||
|
this.add(this.costBg);
|
||||||
|
|
||||||
|
// Description
|
||||||
|
this.descText = this.scene.add
|
||||||
|
.text(0, 16, cardData.desc, {
|
||||||
|
fontSize: "10px",
|
||||||
|
color: isPlayable ? "#aaaaaa" : "#444444",
|
||||||
|
align: "center",
|
||||||
|
wordWrap: { width: CARD_WIDTH - 16 },
|
||||||
|
})
|
||||||
|
.setOrigin(0.5);
|
||||||
|
this.add(this.descText);
|
||||||
|
|
||||||
|
// Target indicator
|
||||||
|
const targetLabel = (() => {
|
||||||
|
switch (cardData.targetType) {
|
||||||
|
case "enemy":
|
||||||
|
return "⚔️ Enemy";
|
||||||
|
case "enemies":
|
||||||
|
return "⚔️ Enemies";
|
||||||
|
case "player":
|
||||||
|
return "🛡️ Player";
|
||||||
|
default:
|
||||||
|
return "❓ Unknown";
|
||||||
|
}
|
||||||
|
})();
|
||||||
|
const targetText = this.scene.add
|
||||||
|
.text(0, CARD_HEIGHT / 2 - 20, targetLabel, {
|
||||||
|
fontSize: "10px",
|
||||||
|
color: isPlayable ? "#8888cc" : "#444466",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5);
|
||||||
|
this.add(targetText);
|
||||||
|
}
|
||||||
|
|
||||||
|
private setupInteractive(options: CardContainerOptions): void {
|
||||||
|
const hitArea = new Phaser.Geom.Rectangle(
|
||||||
|
-CARD_WIDTH / 2,
|
||||||
|
-CARD_HEIGHT / 2,
|
||||||
|
CARD_WIDTH,
|
||||||
|
CARD_HEIGHT,
|
||||||
|
);
|
||||||
|
this.setInteractive(hitArea, Phaser.Geom.Rectangle.Contains);
|
||||||
|
if (this.input) {
|
||||||
|
this.input.cursor = options.playable ? "pointer" : "not-allowed";
|
||||||
|
}
|
||||||
|
|
||||||
|
hoverEffect(this, (hovering) => {
|
||||||
|
if (!options.playable) return;
|
||||||
|
this.playHoverTween(hovering);
|
||||||
|
});
|
||||||
|
|
||||||
|
this.on("pointerdown", () => {
|
||||||
|
if (options.playable && options.onClick) {
|
||||||
|
options.onClick(this.cardId);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
setSelected(selected: boolean): void {
|
||||||
|
this._selected = selected;
|
||||||
|
if (selected) {
|
||||||
|
if (!this.highlight) {
|
||||||
|
this.highlight = this.scene.add
|
||||||
|
.rectangle(0, 0, CARD_WIDTH + 10, CARD_HEIGHT + 10, 0x000000, 0)
|
||||||
|
.setStrokeStyle(4, 0xfbbf24)
|
||||||
|
.setDepth(-1);
|
||||||
|
this.addAt(this.highlight, 0);
|
||||||
|
}
|
||||||
|
this.highlight.setAlpha(1);
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
scale: 1.05,
|
||||||
|
duration: 100,
|
||||||
|
ease: "Power2",
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
if (this.highlight) {
|
||||||
|
this.highlight.setAlpha(0);
|
||||||
|
}
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
scale: 1,
|
||||||
|
duration: 100,
|
||||||
|
ease: "Power2",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
get selected(): boolean {
|
||||||
|
return this._selected;
|
||||||
|
}
|
||||||
|
|
||||||
|
playSpawnTween(delay = 0) {
|
||||||
|
this.setAlpha(0);
|
||||||
|
this.setScale(0.5);
|
||||||
|
return this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
alpha: 1,
|
||||||
|
scale: 1,
|
||||||
|
duration: 300,
|
||||||
|
delay,
|
||||||
|
ease: "Back.easeOut",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
playDespawnTween(onComplete?: () => void) {
|
||||||
|
return this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
alpha: 0,
|
||||||
|
scale: 0.5,
|
||||||
|
y: this.y - 50,
|
||||||
|
duration: 200,
|
||||||
|
ease: "Back.easeIn",
|
||||||
|
onComplete: () => {
|
||||||
|
if (onComplete) onComplete();
|
||||||
|
},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private playHoverTween(isHovering: boolean) {
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
y: isHovering ? this.y - 10 : this.y + 10,
|
||||||
|
scale: isHovering ? 1.08 : 1,
|
||||||
|
duration: 150,
|
||||||
|
ease: "Power2",
|
||||||
|
});
|
||||||
|
this.bg.setStrokeStyle(
|
||||||
|
isHovering ? 3 : 2,
|
||||||
|
isHovering ? 0x88aaff : 0x555577,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
destroy(fromScene?: boolean): void {
|
||||||
|
this.highlight = null;
|
||||||
|
super.destroy(fromScene);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
import { spawnEffect, type Spawner } from "boardgame-phaser";
|
||||||
|
import type {
|
||||||
|
CombatState,
|
||||||
|
GameCard,
|
||||||
|
} from "boardgame-core/samples/slay-the-spire-like";
|
||||||
|
import { CardContainer } from "./CardContainer";
|
||||||
|
import { GameHostScene } from "boardgame-phaser";
|
||||||
|
|
||||||
|
export interface CardSpawnData {
|
||||||
|
cardId: string;
|
||||||
|
index: number;
|
||||||
|
total: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
const HAND_Y = 140;
|
||||||
|
const CARD_SPACING = 160;
|
||||||
|
const HAND_MARGIN = 100;
|
||||||
|
|
||||||
|
export class CardSpawner implements Spawner<CardSpawnData, CardContainer> {
|
||||||
|
constructor(
|
||||||
|
private scene: GameHostScene<CombatState>,
|
||||||
|
private getState: () => CombatState,
|
||||||
|
private onCardClick: (cardId: string) => void,
|
||||||
|
) {}
|
||||||
|
|
||||||
|
*getData(): Iterable<CardSpawnData> {
|
||||||
|
const state = this.getState();
|
||||||
|
const handIds = state.player.deck.regions.hand.childIds;
|
||||||
|
const total = handIds.length;
|
||||||
|
for (let i = 0; i < total; i++) {
|
||||||
|
yield { cardId: handIds[i], index: i, total };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getKey(data: CardSpawnData): string {
|
||||||
|
return data.cardId;
|
||||||
|
}
|
||||||
|
|
||||||
|
onSpawn(data: CardSpawnData): CardContainer {
|
||||||
|
const state = this.getState();
|
||||||
|
const card = state.player.deck.cards[data.cardId];
|
||||||
|
const { x, y } = this.getCardPosition(data.index, data.total);
|
||||||
|
|
||||||
|
const container = new CardContainer(this.scene, x, y, {
|
||||||
|
card: card ?? this.createFallbackCard(data.cardId),
|
||||||
|
onClick: this.onCardClick,
|
||||||
|
playable: true,
|
||||||
|
});
|
||||||
|
|
||||||
|
container.playSpawnTween(data.index * 40);
|
||||||
|
this.scene.addInterruption(new Promise((r) => setTimeout(r, 40)));
|
||||||
|
return container;
|
||||||
|
}
|
||||||
|
|
||||||
|
onUpdate(data: CardSpawnData, obj: CardContainer): void {
|
||||||
|
const { x, y } = this.getCardPosition(data.index, data.total);
|
||||||
|
if (obj.x !== x || obj.y !== y) {
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: obj,
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
duration: 250,
|
||||||
|
ease: "Power2",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onDespawn(obj: CardContainer, data: CardSpawnData): void {
|
||||||
|
obj.playDespawnTween(() => obj.destroy());
|
||||||
|
this.scene.addInterruption(new Promise((r) => setTimeout(r, 40)));
|
||||||
|
}
|
||||||
|
|
||||||
|
private getCardPosition(
|
||||||
|
index: number,
|
||||||
|
total: number,
|
||||||
|
): { x: number; y: number } {
|
||||||
|
const { width, height } = this.scene.scale;
|
||||||
|
const spacing = Math.min(
|
||||||
|
CARD_SPACING,
|
||||||
|
(width - HAND_MARGIN * 2) / Math.max(1, total),
|
||||||
|
);
|
||||||
|
const startX = width / 2 - ((total - 1) * spacing) / 2;
|
||||||
|
return {
|
||||||
|
x: startX + index * spacing,
|
||||||
|
y: height - HAND_Y,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private createFallbackCard(id: string): GameCard {
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
regionId: "",
|
||||||
|
position: [],
|
||||||
|
cardData: {
|
||||||
|
id,
|
||||||
|
name: "Unknown",
|
||||||
|
desc: "Card data missing",
|
||||||
|
type: "item",
|
||||||
|
costType: "none",
|
||||||
|
costCount: 0,
|
||||||
|
targetType: "player",
|
||||||
|
effects: [],
|
||||||
|
},
|
||||||
|
itemId: "",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function createCardSpawner(
|
||||||
|
scene: GameHostScene<CombatState>,
|
||||||
|
getState: () => CombatState,
|
||||||
|
onCardClick: (cardId: string) => void,
|
||||||
|
) {
|
||||||
|
return spawnEffect(new CardSpawner(scene, getState, onCardClick));
|
||||||
|
}
|
||||||
@@ -0,0 +1,243 @@
|
|||||||
|
import Phaser from "phaser";
|
||||||
|
import type {
|
||||||
|
CombatEntity,
|
||||||
|
CombatState,
|
||||||
|
EffectTable,
|
||||||
|
EnemyEntity,
|
||||||
|
} from "boardgame-core/samples/slay-the-spire-like";
|
||||||
|
import { BuffData } from "./Buff";
|
||||||
|
import { createSpawnUpdate } from "boardgame-phaser";
|
||||||
|
import { BuffDataWithIndex, BuffSpawner } from "./BuffSpawner";
|
||||||
|
import { GameHostScene } from "boardgame-phaser";
|
||||||
|
|
||||||
|
export type CombatUnitData = {
|
||||||
|
key: string;
|
||||||
|
entity: CombatEntity;
|
||||||
|
name: string;
|
||||||
|
isPlayer: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
const CONTAINER_WIDTH = 200;
|
||||||
|
const CONTAINER_HEIGHT = 260;
|
||||||
|
const HP_BAR_WIDTH = 160;
|
||||||
|
const HP_BAR_HEIGHT = 16;
|
||||||
|
const BUFF_ICON_SIZE = 28;
|
||||||
|
const BUFF_ICON_GAP = 6;
|
||||||
|
|
||||||
|
export class CombatUnitContainer extends Phaser.GameObjects.Container {
|
||||||
|
private bg!: Phaser.GameObjects.Rectangle;
|
||||||
|
private nameText!: Phaser.GameObjects.Text;
|
||||||
|
private hpBarBg!: Phaser.GameObjects.Rectangle;
|
||||||
|
private hpBarFill!: Phaser.GameObjects.Rectangle;
|
||||||
|
private hpText!: Phaser.GameObjects.Text;
|
||||||
|
private buffContainer!: Phaser.GameObjects.Container;
|
||||||
|
private intentText!: Phaser.GameObjects.Text | null;
|
||||||
|
private hostScene: GameHostScene<CombatState>;
|
||||||
|
private updateBuffs!: (buffs: Iterable<BuffData & { x: number }>) => void;
|
||||||
|
|
||||||
|
private currentEntity!: CombatEntity;
|
||||||
|
private currentName: string;
|
||||||
|
private currentIsPlayer: boolean;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
scene: GameHostScene<CombatState>,
|
||||||
|
x: number,
|
||||||
|
y: number,
|
||||||
|
data: CombatUnitData,
|
||||||
|
) {
|
||||||
|
super(scene, x, y);
|
||||||
|
scene.add.existing(this);
|
||||||
|
this.hostScene = scene;
|
||||||
|
|
||||||
|
this.currentEntity = data.entity;
|
||||||
|
this.currentName = data.name;
|
||||||
|
this.currentIsPlayer = data.isPlayer;
|
||||||
|
|
||||||
|
this.createVisuals();
|
||||||
|
this.updateFromData(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
private createVisuals(): void {
|
||||||
|
const bgColor = this.currentIsPlayer ? 0x224466 : 0x662222;
|
||||||
|
const borderColor = this.currentIsPlayer ? 0x44aaff : 0xff4444;
|
||||||
|
|
||||||
|
this.bg = this.scene.add
|
||||||
|
.rectangle(0, 0, CONTAINER_WIDTH, CONTAINER_HEIGHT, bgColor)
|
||||||
|
.setStrokeStyle(3, borderColor);
|
||||||
|
|
||||||
|
this.nameText = this.scene.add
|
||||||
|
.text(0, -CONTAINER_HEIGHT / 2 + 24, this.currentName, {
|
||||||
|
fontSize: "18px",
|
||||||
|
color: "#ffffff",
|
||||||
|
fontStyle: "bold",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5);
|
||||||
|
|
||||||
|
this.hpBarBg = this.scene.add.rectangle(
|
||||||
|
0,
|
||||||
|
-CONTAINER_HEIGHT / 2 + 60,
|
||||||
|
HP_BAR_WIDTH,
|
||||||
|
HP_BAR_HEIGHT,
|
||||||
|
0x333333,
|
||||||
|
);
|
||||||
|
|
||||||
|
this.hpBarFill = this.scene.add
|
||||||
|
.rectangle(
|
||||||
|
-HP_BAR_WIDTH / 2,
|
||||||
|
-CONTAINER_HEIGHT / 2 + 60,
|
||||||
|
HP_BAR_WIDTH,
|
||||||
|
HP_BAR_HEIGHT,
|
||||||
|
0x22c55e,
|
||||||
|
)
|
||||||
|
.setOrigin(0, 0.5);
|
||||||
|
|
||||||
|
this.hpText = this.scene.add
|
||||||
|
.text(0, -CONTAINER_HEIGHT / 2 + 60, "", {
|
||||||
|
fontSize: "12px",
|
||||||
|
color: "#ffffff",
|
||||||
|
fontStyle: "bold",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5);
|
||||||
|
|
||||||
|
this.buffContainer = this.scene.add.container(0, CONTAINER_HEIGHT / 2 - 40);
|
||||||
|
this.updateBuffs = createSpawnUpdate(
|
||||||
|
new BuffSpawner(this.hostScene, this.buffContainer),
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!this.currentIsPlayer) {
|
||||||
|
this.intentText = this.scene.add
|
||||||
|
.text(0, -CONTAINER_HEIGHT / 2 + 86, "", {
|
||||||
|
fontSize: "12px",
|
||||||
|
color: "#ffcc88",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5);
|
||||||
|
} else {
|
||||||
|
this.intentText = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.add([
|
||||||
|
this.bg,
|
||||||
|
this.nameText,
|
||||||
|
this.hpBarBg,
|
||||||
|
this.hpBarFill,
|
||||||
|
this.hpText,
|
||||||
|
this.buffContainer,
|
||||||
|
...(this.intentText ? [this.intentText] : []),
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
|
updateFromData(data: CombatUnitData): void {
|
||||||
|
this.currentEntity = data.entity;
|
||||||
|
this.currentName = data.name;
|
||||||
|
|
||||||
|
this.nameText.setText(this.currentName);
|
||||||
|
|
||||||
|
const hpPercent =
|
||||||
|
this.currentEntity.maxHp > 0
|
||||||
|
? this.currentEntity.hp / this.currentEntity.maxHp
|
||||||
|
: 0;
|
||||||
|
|
||||||
|
const fillWidth = Math.max(0, HP_BAR_WIDTH * hpPercent);
|
||||||
|
this.hpBarFill.setDisplaySize(fillWidth, HP_BAR_HEIGHT);
|
||||||
|
|
||||||
|
const hpColor =
|
||||||
|
hpPercent > 0.5 ? 0x22c55e : hpPercent > 0.25 ? 0xf59e0b : 0xef4444;
|
||||||
|
this.hpBarFill.setFillStyle(hpColor);
|
||||||
|
|
||||||
|
this.hpText.setText(
|
||||||
|
`${this.currentEntity.hp} / ${this.currentEntity.maxHp} HP`,
|
||||||
|
);
|
||||||
|
|
||||||
|
this.updateBuffs(this.getBuffEntries());
|
||||||
|
|
||||||
|
if (!this.currentIsPlayer && this.intentText) {
|
||||||
|
const enemyEntity = data.entity as EnemyEntity;
|
||||||
|
const intent = enemyEntity.currentIntent;
|
||||||
|
const intentName = intent?.id ?? "unknown";
|
||||||
|
this.intentText.setText(`Intent: ${intentName}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private *getBuffEntries() {
|
||||||
|
const entries = Object.values(this.currentEntity.effects);
|
||||||
|
const totalWidth =
|
||||||
|
entries.length * BUFF_ICON_SIZE + (entries.length - 1) * BUFF_ICON_GAP;
|
||||||
|
const startX = -totalWidth / 2 + BUFF_ICON_SIZE / 2;
|
||||||
|
for (let i = 0; i < entries.length; i++) {
|
||||||
|
const buff = entries[i];
|
||||||
|
yield {
|
||||||
|
...buff.data,
|
||||||
|
stacks: buff.stacks,
|
||||||
|
isPositive: true,
|
||||||
|
x: startX + i * BUFF_ICON_SIZE,
|
||||||
|
} as BuffDataWithIndex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
playSpawnEffect(): void {
|
||||||
|
this.setScale(0);
|
||||||
|
this.setAlpha(0);
|
||||||
|
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
scale: 1,
|
||||||
|
alpha: 1,
|
||||||
|
duration: 400,
|
||||||
|
ease: "Back.easeOut",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
playDamageEffect(): void {
|
||||||
|
const flash = this.scene.add
|
||||||
|
.rectangle(
|
||||||
|
this.x,
|
||||||
|
this.y,
|
||||||
|
CONTAINER_WIDTH,
|
||||||
|
CONTAINER_HEIGHT,
|
||||||
|
0xff0000,
|
||||||
|
0.4,
|
||||||
|
)
|
||||||
|
.setDepth(200);
|
||||||
|
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
x: this.x + 8,
|
||||||
|
duration: 60,
|
||||||
|
yoyo: true,
|
||||||
|
repeat: 3,
|
||||||
|
onComplete: () => {
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: flash,
|
||||||
|
alpha: 0,
|
||||||
|
duration: 200,
|
||||||
|
onComplete: () => flash.destroy(),
|
||||||
|
});
|
||||||
|
},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
playHealEffect(): void {
|
||||||
|
const healText = this.scene.add
|
||||||
|
.text(this.x, this.y - 40, "+HP", {
|
||||||
|
fontSize: "20px",
|
||||||
|
color: "#22c55e",
|
||||||
|
fontStyle: "bold",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5)
|
||||||
|
.setDepth(200);
|
||||||
|
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: healText,
|
||||||
|
y: this.y - 80,
|
||||||
|
alpha: 0,
|
||||||
|
duration: 800,
|
||||||
|
ease: "Power2",
|
||||||
|
onComplete: () => healText.destroy(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
destroy(fromScene?: boolean): void {
|
||||||
|
this.buffContainer.removeAll(true);
|
||||||
|
super.destroy(fromScene);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,81 @@
|
|||||||
|
import type { Spawner } from "boardgame-phaser";
|
||||||
|
import { spawnEffect } from "boardgame-phaser";
|
||||||
|
import type { CombatState } from "boardgame-core/samples/slay-the-spire-like";
|
||||||
|
import {
|
||||||
|
CombatUnitContainer,
|
||||||
|
type CombatUnitData,
|
||||||
|
} from "./CombatUnitContainer";
|
||||||
|
import { GameHostScene } from "boardgame-phaser";
|
||||||
|
|
||||||
|
export class CombatUnitSpawner implements Spawner<
|
||||||
|
CombatUnitData,
|
||||||
|
CombatUnitContainer
|
||||||
|
> {
|
||||||
|
constructor(private scene: GameHostScene<CombatState>) {}
|
||||||
|
|
||||||
|
*getData(): Iterable<CombatUnitData> {
|
||||||
|
const combat = this.getCombatState();
|
||||||
|
if (!combat) return;
|
||||||
|
|
||||||
|
yield {
|
||||||
|
key: "player",
|
||||||
|
entity: combat.player,
|
||||||
|
name: "Player",
|
||||||
|
isPlayer: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
for (let i = 0; i < combat.enemies.length; i++) {
|
||||||
|
const enemy = combat.enemies[i];
|
||||||
|
yield {
|
||||||
|
key: `enemy-${i}`,
|
||||||
|
entity: enemy,
|
||||||
|
name: enemy.enemy.name,
|
||||||
|
isPlayer: false,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getKey(t: CombatUnitData): string {
|
||||||
|
return t.key;
|
||||||
|
}
|
||||||
|
|
||||||
|
onSpawn(t: CombatUnitData): CombatUnitContainer | null {
|
||||||
|
const { width, height } = this.scene.scale;
|
||||||
|
const combat = this.getCombatState();
|
||||||
|
if (!combat) return null;
|
||||||
|
|
||||||
|
const totalUnits = 1 + combat.enemies.length;
|
||||||
|
const spacing = 220;
|
||||||
|
const totalWidth = (totalUnits - 1) * spacing;
|
||||||
|
const startX = width / 2 - totalWidth / 2;
|
||||||
|
|
||||||
|
let x = startX;
|
||||||
|
if (t.key.startsWith("enemy-")) {
|
||||||
|
const index = parseInt(t.key.replace("enemy-", ""), 10);
|
||||||
|
x = startX + (index + 1) * spacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
const y = height / 2;
|
||||||
|
|
||||||
|
const container = new CombatUnitContainer(this.scene, x, y, t);
|
||||||
|
container.playSpawnEffect();
|
||||||
|
return container;
|
||||||
|
}
|
||||||
|
|
||||||
|
onUpdate(t: CombatUnitData, obj: CombatUnitContainer): void {
|
||||||
|
obj.updateFromData(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
onDespawn(obj: CombatUnitContainer): void {
|
||||||
|
obj.destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
private getCombatState(): CombatState | null {
|
||||||
|
const registry = this.scene.registry;
|
||||||
|
return (registry.get("combatState") as CombatState | undefined) ?? null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function createCombatUnitSpawner(scene: GameHostScene<CombatState>) {
|
||||||
|
return spawnEffect(new CombatUnitSpawner(scene));
|
||||||
|
}
|
||||||
@@ -0,0 +1,286 @@
|
|||||||
|
import Phaser from "phaser";
|
||||||
|
import { GameHostScene } from "boardgame-phaser";
|
||||||
|
import { spawnEffect, type Spawner } from "boardgame-phaser";
|
||||||
|
import {
|
||||||
|
CombatResult,
|
||||||
|
type CombatState,
|
||||||
|
prompts,
|
||||||
|
} from "boardgame-core/samples/slay-the-spire-like";
|
||||||
|
import { createButton } from "@/utils/createButton";
|
||||||
|
import { SceneKey } from "./types";
|
||||||
|
import {
|
||||||
|
CombatUnitContainer,
|
||||||
|
type CombatUnitData,
|
||||||
|
} from "@/gameobjects/CombatUnitContainer";
|
||||||
|
import { CardSpawner } from "@/gameobjects/CardSpawner";
|
||||||
|
import { CombatModule } from "@/state/combatState";
|
||||||
|
|
||||||
|
const CARD_SPACING = 160;
|
||||||
|
const HAND_MARGIN = 100;
|
||||||
|
const HAND_Y = 140;
|
||||||
|
|
||||||
|
export class CombatTestScene extends GameHostScene<
|
||||||
|
CombatState,
|
||||||
|
CombatResult | null,
|
||||||
|
CombatModule
|
||||||
|
> {
|
||||||
|
private selectedCardId: string | null = null;
|
||||||
|
private isTargeting = false;
|
||||||
|
private targetingText!: Phaser.GameObjects.Text;
|
||||||
|
private selectionRect!: Phaser.GameObjects.Rectangle;
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
super("CombatTestScene");
|
||||||
|
}
|
||||||
|
|
||||||
|
create(): void {
|
||||||
|
super.create();
|
||||||
|
|
||||||
|
const { width, height } = this.scale;
|
||||||
|
|
||||||
|
// Title
|
||||||
|
this.add
|
||||||
|
.text(width / 2, 30, "Combat Test — Card Play", {
|
||||||
|
fontSize: "24px",
|
||||||
|
color: "#ffffff",
|
||||||
|
fontStyle: "bold",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5);
|
||||||
|
|
||||||
|
// Info text (reactive)
|
||||||
|
const infoText = this.add
|
||||||
|
.text(width / 2, 60, "", {
|
||||||
|
fontSize: "14px",
|
||||||
|
color: "#aaaaaa",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5);
|
||||||
|
|
||||||
|
this.addEffect(() => {
|
||||||
|
const s = this.state;
|
||||||
|
infoText.setText(
|
||||||
|
`Turn ${s.turnNumber} | Phase: ${s.phase} | Energy: ${s.player.energy}/${s.player.maxEnergy}`,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Targeting indicator
|
||||||
|
this.targetingText = this.add
|
||||||
|
.text(width / 2, height - 220, "", {
|
||||||
|
fontSize: "18px",
|
||||||
|
color: "#fbbf24",
|
||||||
|
fontStyle: "bold",
|
||||||
|
})
|
||||||
|
.setOrigin(0.5)
|
||||||
|
.setAlpha(0);
|
||||||
|
|
||||||
|
// Selection rectangle overlay for selected card
|
||||||
|
this.selectionRect = this.add
|
||||||
|
.rectangle(0, 0, 150, 210, 0x000000, 0)
|
||||||
|
.setStrokeStyle(4, 0xfbbf24)
|
||||||
|
.setAlpha(0)
|
||||||
|
.setDepth(50);
|
||||||
|
|
||||||
|
// Unit spawner (player + enemies)
|
||||||
|
this.disposables.add(spawnEffect(new UnitSpawner(this)));
|
||||||
|
|
||||||
|
// Card spawner (hand)
|
||||||
|
this.disposables.add(
|
||||||
|
spawnEffect(
|
||||||
|
new CardSpawner(
|
||||||
|
this,
|
||||||
|
() => this.state,
|
||||||
|
(cardId) => this.onCardClick(cardId),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Watch hand changes to clear stale selection
|
||||||
|
this.addEffect(() => {
|
||||||
|
const handIds = this.state.player.deck.regions.hand.childIds;
|
||||||
|
if (this.selectedCardId && !handIds.includes(this.selectedCardId)) {
|
||||||
|
this.clearTargeting();
|
||||||
|
} else {
|
||||||
|
this.updateSelectionRect();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Controls
|
||||||
|
createButton({
|
||||||
|
scene: this,
|
||||||
|
label: "返回菜单",
|
||||||
|
x: 100,
|
||||||
|
y: 40,
|
||||||
|
onClick: async () => {
|
||||||
|
await this.sceneController.launch(SceneKey.IndexScene);
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
createButton({
|
||||||
|
scene: this,
|
||||||
|
label: "End Turn",
|
||||||
|
x: width - 100,
|
||||||
|
y: 40,
|
||||||
|
onClick: () => {
|
||||||
|
this.tryPlayCard("end-turn");
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
// Start the game loop
|
||||||
|
this.gameHost.start();
|
||||||
|
this.gameHost.gameModule.triggers.onEffectApplied.use(async (ctx, next) => {
|
||||||
|
const { effect, entityId, stacks, targetId, cardId } = ctx;
|
||||||
|
console.log(
|
||||||
|
`${effect.name} x${stacks} ${entityId}/${cardId} :${targetId}`,
|
||||||
|
);
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private onCardClick(cardId: string): void {
|
||||||
|
const state = this.state;
|
||||||
|
const card = state.player.deck.cards[cardId];
|
||||||
|
if (!card) return;
|
||||||
|
|
||||||
|
const targetType = card.cardData.targetType;
|
||||||
|
|
||||||
|
if (targetType === "enemy") {
|
||||||
|
this.selectedCardId = cardId;
|
||||||
|
this.isTargeting = true;
|
||||||
|
this.targetingText.setText("Select a target!");
|
||||||
|
this.targetingText.setAlpha(1);
|
||||||
|
this.updateSelectionRect();
|
||||||
|
} else {
|
||||||
|
this.tryPlayCard(cardId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public onEnemyClick(enemyId: string): void {
|
||||||
|
if (!this.isTargeting || !this.selectedCardId) return;
|
||||||
|
this.tryPlayCard(this.selectedCardId, enemyId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public getIsTargeting(): boolean {
|
||||||
|
return this.isTargeting;
|
||||||
|
}
|
||||||
|
|
||||||
|
private tryPlayCard(cardId: string, targetId?: string): void {
|
||||||
|
const error = this.gameHost.prompts.tryCommit(
|
||||||
|
prompts.mainAction,
|
||||||
|
"global",
|
||||||
|
cardId,
|
||||||
|
targetId,
|
||||||
|
);
|
||||||
|
if (!error.ok) {
|
||||||
|
console.warn("Play failed:", error.reason);
|
||||||
|
}
|
||||||
|
this.clearTargeting();
|
||||||
|
}
|
||||||
|
|
||||||
|
private clearTargeting(): void {
|
||||||
|
this.selectedCardId = null;
|
||||||
|
this.isTargeting = false;
|
||||||
|
this.targetingText.setAlpha(0);
|
||||||
|
this.selectionRect.setAlpha(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private updateSelectionRect(): void {
|
||||||
|
if (!this.selectedCardId) {
|
||||||
|
this.selectionRect.setAlpha(0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const state = this.state;
|
||||||
|
const handIds = state.player.deck.regions.hand.childIds;
|
||||||
|
const index = handIds.indexOf(this.selectedCardId);
|
||||||
|
if (index === -1) {
|
||||||
|
this.selectionRect.setAlpha(0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const { width, height } = this.scale;
|
||||||
|
const total = handIds.length;
|
||||||
|
const spacing = Math.min(
|
||||||
|
CARD_SPACING,
|
||||||
|
(width - HAND_MARGIN * 2) / Math.max(1, total),
|
||||||
|
);
|
||||||
|
const startX = width / 2 - ((total - 1) * spacing) / 2;
|
||||||
|
const x = startX + index * spacing;
|
||||||
|
const y = height - HAND_Y;
|
||||||
|
|
||||||
|
this.selectionRect.setPosition(x, y);
|
||||||
|
this.selectionRect.setAlpha(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class UnitSpawner implements Spawner<CombatUnitData, CombatUnitContainer> {
|
||||||
|
constructor(private scene: CombatTestScene) {}
|
||||||
|
|
||||||
|
*getData(): Iterable<CombatUnitData> {
|
||||||
|
const state = this.scene.state;
|
||||||
|
yield {
|
||||||
|
key: "player",
|
||||||
|
entity: state.player,
|
||||||
|
name: "Player",
|
||||||
|
isPlayer: true,
|
||||||
|
};
|
||||||
|
for (let i = 0; i < state.enemies.length; i++) {
|
||||||
|
const enemy = state.enemies[i];
|
||||||
|
yield {
|
||||||
|
key: `enemy-${i}`,
|
||||||
|
entity: enemy,
|
||||||
|
name: enemy.enemy.name,
|
||||||
|
isPlayer: false,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getKey(t: CombatUnitData): string {
|
||||||
|
return t.key;
|
||||||
|
}
|
||||||
|
|
||||||
|
onSpawn(t: CombatUnitData): CombatUnitContainer {
|
||||||
|
const { width, height } = this.scene.scale;
|
||||||
|
const state = this.scene.state;
|
||||||
|
const totalUnits = 1 + state.enemies.length;
|
||||||
|
const spacing = 220;
|
||||||
|
const totalWidth = (totalUnits - 1) * spacing;
|
||||||
|
const startX = width / 2 - totalWidth / 2;
|
||||||
|
|
||||||
|
let x = startX;
|
||||||
|
if (t.key.startsWith("enemy-")) {
|
||||||
|
const index = parseInt(t.key.replace("enemy-", ""), 10);
|
||||||
|
x = startX + (index + 1) * spacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
const container = new CombatUnitContainer(
|
||||||
|
this.scene,
|
||||||
|
x,
|
||||||
|
height / 2 - 80,
|
||||||
|
t,
|
||||||
|
);
|
||||||
|
container.playSpawnEffect();
|
||||||
|
|
||||||
|
// Make enemies clickable when targeting
|
||||||
|
if (!t.isPlayer) {
|
||||||
|
const hitArea = new Phaser.Geom.Rectangle(-100, -130, 200, 260);
|
||||||
|
container.setInteractive(hitArea, Phaser.Geom.Rectangle.Contains);
|
||||||
|
if (container.input) {
|
||||||
|
container.input.cursor = "pointer";
|
||||||
|
}
|
||||||
|
container.on("pointerdown", () => {
|
||||||
|
if (this.scene.getIsTargeting()) {
|
||||||
|
this.scene.onEnemyClick(t.entity.id);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
return container;
|
||||||
|
}
|
||||||
|
|
||||||
|
onUpdate(t: CombatUnitData, obj: CombatUnitContainer): void {
|
||||||
|
obj.updateFromData(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
onDespawn(obj: CombatUnitContainer): void {
|
||||||
|
obj.destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -38,21 +38,22 @@ export class IndexScene extends ReactiveScene {
|
|||||||
scene: SceneKey;
|
scene: SceneKey;
|
||||||
y: number;
|
y: number;
|
||||||
}[] = [
|
}[] = [
|
||||||
{ label: "Map Viewer", scene: SceneKey.MapViewerScene, y: centerY },
|
{ label: "Combat Test", scene: SceneKey.CombatTestScene, y: centerY },
|
||||||
|
{ label: "Map Viewer", scene: SceneKey.MapViewerScene, y: centerY + 70 },
|
||||||
{
|
{
|
||||||
label: "Grid Inventory Viewer",
|
label: "Grid Inventory Viewer",
|
||||||
scene: SceneKey.GridViewerScene,
|
scene: SceneKey.GridViewerScene,
|
||||||
y: centerY + 70,
|
y: centerY + 140,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: "Shape Viewer",
|
label: "Shape Viewer",
|
||||||
scene: SceneKey.ShapeViewerScene,
|
scene: SceneKey.ShapeViewerScene,
|
||||||
y: centerY + 140,
|
y: centerY + 210,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: "Inventory Test",
|
label: "Inventory Test",
|
||||||
scene: SceneKey.InventoryTestScene,
|
scene: SceneKey.InventoryTestScene,
|
||||||
y: centerY + 210,
|
y: centerY + 280,
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
export enum SceneKey {
|
export enum SceneKey {
|
||||||
|
CombatTestScene = "CombatTestScene",
|
||||||
GridViewerScene = "GridViewerScene",
|
GridViewerScene = "GridViewerScene",
|
||||||
IndexScene = "IndexScene",
|
IndexScene = "IndexScene",
|
||||||
InventoryTestScene = "InventoryTestScene",
|
InventoryTestScene = "InventoryTestScene",
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
import {
|
import {
|
||||||
buildCombatState,
|
buildCombatState,
|
||||||
CombatState,
|
|
||||||
createRunState,
|
createRunState,
|
||||||
createStartWith,
|
createStart,
|
||||||
|
createTriggers,
|
||||||
data,
|
data,
|
||||||
generateDeckFromInventory,
|
generateDeckFromInventory,
|
||||||
getAdjacentItems,
|
getAdjacentItems,
|
||||||
@@ -10,9 +10,9 @@ import {
|
|||||||
IRunContext,
|
IRunContext,
|
||||||
} from "boardgame-core/samples/slay-the-spire-like";
|
} from "boardgame-core/samples/slay-the-spire-like";
|
||||||
import { createInventorySignal } from "./inventory";
|
import { createInventorySignal } from "./inventory";
|
||||||
import { GameModule } from "boardgame-core";
|
|
||||||
|
|
||||||
export function createCombatState() {
|
export type CombatModule = ReturnType<typeof createCombatModule>;
|
||||||
|
export function createCombatModule() {
|
||||||
const inventory = createInventorySignal(true);
|
const inventory = createInventorySignal(true);
|
||||||
|
|
||||||
const deck = generateDeckFromInventory(inventory.value);
|
const deck = generateDeckFromInventory(inventory.value);
|
||||||
@@ -51,12 +51,14 @@ export function createCombatState() {
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
const start = createStartWith((triggers, ctx) => {
|
const triggers = createTriggers(runContext);
|
||||||
data.desert.addTriggers(triggers, runContext);
|
data.desert.addTriggers(triggers, runContext);
|
||||||
}, runContext);
|
const start = createStart(triggers, runContext);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
start,
|
start,
|
||||||
createInitialState: () => combat,
|
createInitialState: () => combat,
|
||||||
} as GameModule<CombatState>;
|
triggers,
|
||||||
|
runContext,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,17 +1,34 @@
|
|||||||
import { PhaserGame, PhaserScene } from "boardgame-phaser";
|
|
||||||
import { IndexScene } from "@/scenes/IndexScene";
|
|
||||||
import { MapViewerScene } from "@/scenes/MapViewerScene";
|
|
||||||
import { GridViewerScene } from "@/scenes/GridViewerScene";
|
|
||||||
import { ShapeViewerScene } from "@/scenes/ShapeViewerScene";
|
|
||||||
import { GAME_CONFIG } from "@/config";
|
import { GAME_CONFIG } from "@/config";
|
||||||
|
import { CombatTestScene } from "@/scenes/CombatTestScene";
|
||||||
|
import { GridViewerScene } from "@/scenes/GridViewerScene";
|
||||||
|
import { IndexScene } from "@/scenes/IndexScene";
|
||||||
import { InventoryTestScene } from "@/scenes/InventoryTestScene";
|
import { InventoryTestScene } from "@/scenes/InventoryTestScene";
|
||||||
|
import { MapViewerScene } from "@/scenes/MapViewerScene";
|
||||||
|
import { ShapeViewerScene } from "@/scenes/ShapeViewerScene";
|
||||||
|
import { CombatModule, createCombatModule } from "@/state/combatState";
|
||||||
|
import { createGameHost } from "boardgame-core";
|
||||||
|
import {
|
||||||
|
CombatResult,
|
||||||
|
CombatState,
|
||||||
|
} from "boardgame-core/samples/slay-the-spire-like";
|
||||||
|
import { PhaserGame, PhaserScene } from "boardgame-phaser";
|
||||||
|
import { useMemo } from "preact/hooks";
|
||||||
|
|
||||||
export default function App() {
|
export default function App() {
|
||||||
|
const gameHost = useMemo(
|
||||||
|
() =>
|
||||||
|
createGameHost<CombatState, CombatResult | null, CombatModule>(
|
||||||
|
createCombatModule(),
|
||||||
|
),
|
||||||
|
[],
|
||||||
|
);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col h-screen">
|
<div className="flex flex-col h-screen">
|
||||||
<div className="flex-1 flex relative justify-center items-center">
|
<div className="flex-1 flex relative justify-center items-center">
|
||||||
<PhaserGame initialScene="IndexScene" config={GAME_CONFIG}>
|
<PhaserGame initialScene="IndexScene" config={GAME_CONFIG}>
|
||||||
<PhaserScene scene={IndexScene} />
|
<PhaserScene scene={IndexScene} />
|
||||||
|
<PhaserScene scene={CombatTestScene} data={{ gameHost }} />
|
||||||
<PhaserScene scene={InventoryTestScene} />
|
<PhaserScene scene={InventoryTestScene} />
|
||||||
<PhaserScene scene={MapViewerScene} />
|
<PhaserScene scene={MapViewerScene} />
|
||||||
<PhaserScene scene={GridViewerScene} />
|
<PhaserScene scene={GridViewerScene} />
|
||||||
|
|||||||
Generated
+55
-37
@@ -25,7 +25,7 @@ importers:
|
|||||||
version: 8.58.2(eslint@9.39.4(jiti@2.6.1))(typescript@5.9.3)
|
version: 8.58.2(eslint@9.39.4(jiti@2.6.1))(typescript@5.9.3)
|
||||||
vitest:
|
vitest:
|
||||||
specifier: ^3.2.4
|
specifier: ^3.2.4
|
||||||
version: 3.2.4(lightningcss@1.32.0)
|
version: 3.2.4(@types/node@25.6.0)(lightningcss@1.32.0)
|
||||||
|
|
||||||
packages/boop-game:
|
packages/boop-game:
|
||||||
dependencies:
|
dependencies:
|
||||||
@@ -53,13 +53,13 @@ importers:
|
|||||||
devDependencies:
|
devDependencies:
|
||||||
'@preact/preset-vite':
|
'@preact/preset-vite':
|
||||||
specifier: ^2.8.1
|
specifier: ^2.8.1
|
||||||
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))
|
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
|
||||||
'@preact/signals':
|
'@preact/signals':
|
||||||
specifier: ^2.9.0
|
specifier: ^2.9.0
|
||||||
version: 2.9.0(preact@10.29.0)
|
version: 2.9.0(preact@10.29.0)
|
||||||
'@tailwindcss/vite':
|
'@tailwindcss/vite':
|
||||||
specifier: ^4.0.0
|
specifier: ^4.0.0
|
||||||
version: 4.2.2(vite@5.4.21(lightningcss@1.32.0))
|
version: 4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
|
||||||
tailwindcss:
|
tailwindcss:
|
||||||
specifier: ^4.0.0
|
specifier: ^4.0.0
|
||||||
version: 4.2.2
|
version: 4.2.2
|
||||||
@@ -68,7 +68,7 @@ importers:
|
|||||||
version: 5.9.3
|
version: 5.9.3
|
||||||
vite:
|
vite:
|
||||||
specifier: ^5.1.0
|
specifier: ^5.1.0
|
||||||
version: 5.4.21(lightningcss@1.32.0)
|
version: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
|
||||||
|
|
||||||
packages/framework:
|
packages/framework:
|
||||||
devDependencies:
|
devDependencies:
|
||||||
@@ -98,7 +98,7 @@ importers:
|
|||||||
version: 5.9.3
|
version: 5.9.3
|
||||||
vitest:
|
vitest:
|
||||||
specifier: ^3.2.4
|
specifier: ^3.2.4
|
||||||
version: 3.2.4(lightningcss@1.32.0)
|
version: 3.2.4(@types/node@25.6.0)(lightningcss@1.32.0)
|
||||||
|
|
||||||
packages/onitama-game:
|
packages/onitama-game:
|
||||||
dependencies:
|
dependencies:
|
||||||
@@ -123,13 +123,13 @@ importers:
|
|||||||
devDependencies:
|
devDependencies:
|
||||||
'@preact/preset-vite':
|
'@preact/preset-vite':
|
||||||
specifier: ^2.8.1
|
specifier: ^2.8.1
|
||||||
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))
|
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
|
||||||
'@preact/signals':
|
'@preact/signals':
|
||||||
specifier: ^2.9.0
|
specifier: ^2.9.0
|
||||||
version: 2.9.0(preact@10.29.0)
|
version: 2.9.0(preact@10.29.0)
|
||||||
'@tailwindcss/vite':
|
'@tailwindcss/vite':
|
||||||
specifier: ^4.0.0
|
specifier: ^4.0.0
|
||||||
version: 4.2.2(vite@5.4.21(lightningcss@1.32.0))
|
version: 4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
|
||||||
tailwindcss:
|
tailwindcss:
|
||||||
specifier: ^4.0.0
|
specifier: ^4.0.0
|
||||||
version: 4.2.2
|
version: 4.2.2
|
||||||
@@ -138,7 +138,7 @@ importers:
|
|||||||
version: 5.9.3
|
version: 5.9.3
|
||||||
vite:
|
vite:
|
||||||
specifier: ^5.1.0
|
specifier: ^5.1.0
|
||||||
version: 5.4.21(lightningcss@1.32.0)
|
version: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
|
||||||
|
|
||||||
packages/regicide-game:
|
packages/regicide-game:
|
||||||
dependencies:
|
dependencies:
|
||||||
@@ -163,13 +163,13 @@ importers:
|
|||||||
devDependencies:
|
devDependencies:
|
||||||
'@preact/preset-vite':
|
'@preact/preset-vite':
|
||||||
specifier: ^2.8.1
|
specifier: ^2.8.1
|
||||||
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))
|
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
|
||||||
'@preact/signals':
|
'@preact/signals':
|
||||||
specifier: ^2.9.0
|
specifier: ^2.9.0
|
||||||
version: 2.9.0(preact@10.29.0)
|
version: 2.9.0(preact@10.29.0)
|
||||||
'@tailwindcss/vite':
|
'@tailwindcss/vite':
|
||||||
specifier: ^4.0.0
|
specifier: ^4.0.0
|
||||||
version: 4.2.2(vite@5.4.21(lightningcss@1.32.0))
|
version: 4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
|
||||||
tailwindcss:
|
tailwindcss:
|
||||||
specifier: ^4.0.0
|
specifier: ^4.0.0
|
||||||
version: 4.2.2
|
version: 4.2.2
|
||||||
@@ -178,10 +178,10 @@ importers:
|
|||||||
version: 5.9.3
|
version: 5.9.3
|
||||||
vite:
|
vite:
|
||||||
specifier: ^5.1.0
|
specifier: ^5.1.0
|
||||||
version: 5.4.21(lightningcss@1.32.0)
|
version: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
|
||||||
vitest:
|
vitest:
|
||||||
specifier: ^3.2.4
|
specifier: ^3.2.4
|
||||||
version: 3.2.4(lightningcss@1.32.0)
|
version: 3.2.4(@types/node@25.6.0)(lightningcss@1.32.0)
|
||||||
|
|
||||||
packages/sample-game:
|
packages/sample-game:
|
||||||
dependencies:
|
dependencies:
|
||||||
@@ -206,13 +206,13 @@ importers:
|
|||||||
devDependencies:
|
devDependencies:
|
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specifier: ^4.0.0
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||||||
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version: 5.9.3
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vite:
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packages/sts-like-viewer:
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@@ -246,13 +246,16 @@ importers:
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||||||
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'@preact/preset-vite':
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||||||
'@preact/signals':
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'@preact/signals':
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||||||
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specifier: ^2.9.0
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specifier: ^4.0.0
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specifier: ^4.0.0
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'@types/node':
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||||||
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version: 25.6.0
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tailwindcss:
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tailwindcss:
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specifier: ^4.0.0
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version: 4.2.2
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@@ -261,7 +264,7 @@ importers:
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version: 5.9.3
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vite:
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vite:
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specifier: ^5.1.0
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version: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
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packages:
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packages:
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@@ -1020,6 +1023,9 @@ packages:
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'@types/json5@0.0.29':
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'@types/json5@0.0.29':
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'@types/node@25.6.0':
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resolution: {integrity: sha512-aC2qc5thQahutKjP+cl8cgN9DWe3ZUqVko30CMSZHnFEHyhOYoZSzkGtAI2mcwZ38xeImDucI4dnqsHiOYuuCw==}
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resolution: {integrity: sha512-aC2qc5thQahutKjP+cl8cgN9DWe3ZUqVko30CMSZHnFEHyhOYoZSzkGtAI2mcwZ38xeImDucI4dnqsHiOYuuCw==}
|
||||||
engines: {node: ^18.18.0 || ^20.9.0 || >=21.1.0}
|
engines: {node: ^18.18.0 || ^20.9.0 || >=21.1.0}
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||||||
@@ -2337,6 +2343,9 @@ packages:
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resolution: {integrity: sha512-nWJ91DjeOkej/TA8pXQ3myruKpKEYgqvpw9lz4OPHj/NWFNluYrjbz9j01CJ8yKQd2g4jFoOkINCTW2I5LEEyw==}
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|
||||||
engines: {node: '>= 0.4'}
|
engines: {node: '>= 0.4'}
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||||||
|
|
||||||
|
undici-types@7.19.2:
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resolution: {integrity: sha512-qYVnV5OEm2AW8cJMCpdV20CDyaN3g0AjDlOGf1OW4iaDEx8MwdtChUp4zu4H0VP3nDRF/8RKWH+IPp9uW0YGZg==}
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||||||
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update-browserslist-db@1.2.3:
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update-browserslist-db@1.2.3:
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resolution: {integrity: sha512-Js0m9cx+qOgDxo0eMiFGEueWztz+d4+M3rGlmKPT+T4IS/jP4ylw3Nwpu6cpTTP8R1MAC1kF4VbdLt3ARf209w==}
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|
||||||
hasBin: true
|
hasBin: true
|
||||||
@@ -2814,19 +2823,19 @@ snapshots:
|
|||||||
'@jridgewell/resolve-uri': 3.1.2
|
'@jridgewell/resolve-uri': 3.1.2
|
||||||
'@jridgewell/sourcemap-codec': 1.5.5
|
'@jridgewell/sourcemap-codec': 1.5.5
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||||||
|
|
||||||
'@preact/preset-vite@2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))':
|
'@preact/preset-vite@2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))':
|
||||||
dependencies:
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dependencies:
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||||||
'@babel/core': 7.29.0
|
'@babel/core': 7.29.0
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||||||
'@babel/plugin-transform-react-jsx': 7.28.6(@babel/core@7.29.0)
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'@babel/plugin-transform-react-jsx': 7.28.6(@babel/core@7.29.0)
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||||||
'@babel/plugin-transform-react-jsx-development': 7.27.1(@babel/core@7.29.0)
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'@babel/plugin-transform-react-jsx-development': 7.27.1(@babel/core@7.29.0)
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'@prefresh/vite': 2.4.12(preact@10.29.0)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
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||||||
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'@rollup/pluginutils': 5.3.0(rollup@4.60.1)
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babel-plugin-transform-hook-names: 1.0.2(@babel/core@7.29.0)
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babel-plugin-transform-hook-names: 1.0.2(@babel/core@7.29.0)
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debug: 4.4.3
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debug: 4.4.3
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magic-string: 0.30.21
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magic-string: 0.30.21
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||||||
picocolors: 1.1.1
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picocolors: 1.1.1
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||||||
vite: 5.4.21(lightningcss@1.32.0)
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vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
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||||||
vite-prerender-plugin: 0.5.13(vite@5.4.21(lightningcss@1.32.0))
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vite-prerender-plugin: 0.5.13(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
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||||||
zimmerframe: 1.1.4
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zimmerframe: 1.1.4
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transitivePeerDependencies:
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transitivePeerDependencies:
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- preact
|
- preact
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@@ -2848,7 +2857,7 @@ snapshots:
|
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|
|
||||||
'@prefresh/utils@1.2.1': {}
|
'@prefresh/utils@1.2.1': {}
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||||||
|
|
||||||
'@prefresh/vite@2.4.12(preact@10.29.0)(vite@5.4.21(lightningcss@1.32.0))':
|
'@prefresh/vite@2.4.12(preact@10.29.0)(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))':
|
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dependencies:
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dependencies:
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'@babel/core': 7.29.0
|
'@babel/core': 7.29.0
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'@prefresh/babel-plugin': 0.5.3
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'@prefresh/babel-plugin': 0.5.3
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@@ -2856,7 +2865,7 @@ snapshots:
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'@prefresh/utils': 1.2.1
|
'@prefresh/utils': 1.2.1
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||||||
'@rollup/pluginutils': 4.2.1
|
'@rollup/pluginutils': 4.2.1
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preact: 10.29.0
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preact: 10.29.0
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vite: 5.4.21(lightningcss@1.32.0)
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vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
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transitivePeerDependencies:
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transitivePeerDependencies:
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- supports-color
|
- supports-color
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||||||
|
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@@ -3011,12 +3020,12 @@ snapshots:
|
|||||||
'@tailwindcss/oxide-win32-arm64-msvc': 4.2.2
|
'@tailwindcss/oxide-win32-arm64-msvc': 4.2.2
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'@tailwindcss/oxide-win32-x64-msvc': 4.2.2
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'@tailwindcss/oxide-win32-x64-msvc': 4.2.2
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||||||
|
|
||||||
'@tailwindcss/vite@4.2.2(vite@5.4.21(lightningcss@1.32.0))':
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'@tailwindcss/vite@4.2.2(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))':
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dependencies:
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dependencies:
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||||||
'@tailwindcss/node': 4.2.2
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'@tailwindcss/node': 4.2.2
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'@tailwindcss/oxide': 4.2.2
|
'@tailwindcss/oxide': 4.2.2
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||||||
tailwindcss: 4.2.2
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tailwindcss: 4.2.2
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vite: 5.4.21(lightningcss@1.32.0)
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vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
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'@types/chai@5.2.3':
|
'@types/chai@5.2.3':
|
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dependencies:
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dependencies:
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@@ -3031,6 +3040,10 @@ snapshots:
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|||||||
|
|
||||||
'@types/json5@0.0.29': {}
|
'@types/json5@0.0.29': {}
|
||||||
|
|
||||||
|
'@types/node@25.6.0':
|
||||||
|
dependencies:
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|
undici-types: 7.19.2
|
||||||
|
|
||||||
'@typescript-eslint/eslint-plugin@8.58.2(@typescript-eslint/parser@8.58.2(eslint@9.39.4(jiti@2.6.1))(typescript@5.9.3))(eslint@9.39.4(jiti@2.6.1))(typescript@5.9.3)':
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'@typescript-eslint/eslint-plugin@8.58.2(@typescript-eslint/parser@8.58.2(eslint@9.39.4(jiti@2.6.1))(typescript@5.9.3))(eslint@9.39.4(jiti@2.6.1))(typescript@5.9.3)':
|
||||||
dependencies:
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dependencies:
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'@eslint-community/regexpp': 4.12.2
|
'@eslint-community/regexpp': 4.12.2
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@@ -3130,13 +3143,13 @@ snapshots:
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|||||||
chai: 5.3.3
|
chai: 5.3.3
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||||||
tinyrainbow: 2.0.0
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tinyrainbow: 2.0.0
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||||||
|
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||||||
'@vitest/mocker@3.2.4(vite@5.4.21(lightningcss@1.32.0))':
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'@vitest/mocker@3.2.4(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))':
|
||||||
dependencies:
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dependencies:
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'@vitest/spy': 3.2.4
|
'@vitest/spy': 3.2.4
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estree-walker: 3.0.3
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estree-walker: 3.0.3
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magic-string: 0.30.21
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magic-string: 0.30.21
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optionalDependencies:
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optionalDependencies:
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vite: 5.4.21(lightningcss@1.32.0)
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vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
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'@vitest/pretty-format@3.2.4':
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'@vitest/pretty-format@3.2.4':
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dependencies:
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dependencies:
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@@ -4567,6 +4580,8 @@ snapshots:
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has-symbols: 1.1.0
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has-symbols: 1.1.0
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which-boxed-primitive: 1.1.1
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which-boxed-primitive: 1.1.1
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undici-types@7.19.2: {}
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update-browserslist-db@1.2.3(browserslist@4.28.2):
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update-browserslist-db@1.2.3(browserslist@4.28.2):
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||||||
dependencies:
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dependencies:
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browserslist: 4.28.2
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browserslist: 4.28.2
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@@ -4577,13 +4592,13 @@ snapshots:
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dependencies:
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dependencies:
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punycode: 2.3.1
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punycode: 2.3.1
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vite-node@3.2.4(lightningcss@1.32.0):
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vite-node@3.2.4(@types/node@25.6.0)(lightningcss@1.32.0):
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dependencies:
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dependencies:
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cac: 6.7.14
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cac: 6.7.14
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debug: 4.4.3
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debug: 4.4.3
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es-module-lexer: 1.7.0
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es-module-lexer: 1.7.0
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pathe: 2.0.3
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pathe: 2.0.3
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vite: 5.4.21(lightningcss@1.32.0)
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vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
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transitivePeerDependencies:
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- '@types/node'
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@@ -4595,7 +4610,7 @@ snapshots:
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vite-prerender-plugin@0.5.13(vite@5.4.21(lightningcss@1.32.0)):
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vite-prerender-plugin@0.5.13(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)):
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dependencies:
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dependencies:
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kolorist: 1.8.0
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kolorist: 1.8.0
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magic-string: 0.30.21
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magic-string: 0.30.21
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@@ -4603,22 +4618,23 @@ snapshots:
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simple-code-frame: 1.3.0
|
simple-code-frame: 1.3.0
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source-map: 0.7.6
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source-map: 0.7.6
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stack-trace: 1.0.0-pre2
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stack-trace: 1.0.0-pre2
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vite: 5.4.21(lightningcss@1.32.0)
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vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
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||||||
vite@5.4.21(lightningcss@1.32.0):
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vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0):
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dependencies:
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dependencies:
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||||||
esbuild: 0.21.5
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esbuild: 0.21.5
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postcss: 8.5.8
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postcss: 8.5.8
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rollup: 4.60.1
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rollup: 4.60.1
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optionalDependencies:
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optionalDependencies:
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'@types/node': 25.6.0
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fsevents: 2.3.3
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lightningcss: 1.32.0
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vitest@3.2.4(lightningcss@1.32.0):
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vitest@3.2.4(@types/node@25.6.0)(lightningcss@1.32.0):
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dependencies:
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'@types/chai': 5.2.3
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'@types/chai': 5.2.3
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'@vitest/expect': 3.2.4
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'@vitest/mocker': 3.2.4(vite@5.4.21(lightningcss@1.32.0))
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'@vitest/mocker': 3.2.4(vite@5.4.21(@types/node@25.6.0)(lightningcss@1.32.0))
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'@vitest/pretty-format': 3.2.4
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'@vitest/pretty-format': 3.2.4
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'@vitest/snapshot': 3.2.4
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'@vitest/snapshot': 3.2.4
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@@ -4636,9 +4652,11 @@ snapshots:
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tinyglobby: 0.2.15
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tinypool: 1.1.1
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tinyrainbow: 2.0.0
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vite: 5.4.21(lightningcss@1.32.0)
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vite: 5.4.21(@types/node@25.6.0)(lightningcss@1.32.0)
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vite-node: 3.2.4(lightningcss@1.32.0)
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vite-node: 3.2.4(@types/node@25.6.0)(lightningcss@1.32.0)
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why-is-node-running: 2.3.0
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why-is-node-running: 2.3.0
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optionalDependencies:
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transitivePeerDependencies:
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- lightningcss
|
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Reference in New Issue
Block a user