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hypercross 447a5cfbd0 feat(sts-viewer): improve card and effect visual indicators
- Update `CardContainer` to use descriptive emojis for different target
  types
- Use emoji icons for combat unit status effects instead of keys
- Update `CardSpawner` default target type to 'player'
- Fix target type check in `CombatTestScene` to use 'enemy' instead of
  'single'
2026-04-22 19:47:37 +08:00
docs refactor(sts-like-viewer): simplify scene management and config 2026-04-20 15:24:07 +08:00
packages feat(sts-viewer): improve card and effect visual indicators 2026-04-22 19:47:37 +08:00
.gitignore refactor: update api 2026-04-06 11:31:51 +08:00
.qwenignore refactor: prompt def udpate 2026-04-06 16:20:52 +08:00
AGENTS.md docs: update AGENTS.md & add vitest 2026-04-06 14:13:43 +08:00
QWEN.md fix: fix ui bugs 2026-04-08 08:57:59 +08:00
eslint.config.js refactor: update eslint configuration import for @eslint/js 2026-04-19 14:59:55 +08:00
package.json Chore: Add ESLint configuration and lint scripts 2026-04-19 10:39:01 +08:00
pnpm-lock.yaml build: add @types/node to sts-like-viewer 2026-04-22 11:46:24 +08:00
pnpm-workspace.yaml init: board game phaser start 2026-04-03 15:18:47 +08:00
tsconfig.base.json init: board game phaser start 2026-04-03 15:18:47 +08:00