hypercross 19dfafeb30 refactor: implement cell-based hit area for inventory items
Update `InventoryItemContainer` to use a custom hit area callback
based on individual cell rectangles instead of a single bounding
box. This allows for more precise interaction with non-rectangular
item shapes.
2026-04-20 19:45:01 +08:00
2026-04-06 11:31:51 +08:00
2026-04-06 16:20:52 +08:00
2026-04-06 14:13:43 +08:00
2026-04-08 08:57:59 +08:00
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