Files
boardgame-phaser/packages
hypercross 19dfafeb30 refactor: implement cell-based hit area for inventory items
Update `InventoryItemContainer` to use a custom hit area callback
based on individual cell rectangles instead of a single bounding
box. This allows for more precise interaction with non-rectangular
item shapes.
2026-04-20 19:45:01 +08:00
..
2026-04-12 18:55:35 +08:00
2026-04-12 15:02:23 +08:00
2026-04-12 18:18:45 +08:00