Files
boardgame-phaser/packages/sts-like-viewer
hypercross 19dfafeb30 refactor: implement cell-based hit area for inventory items
Update `InventoryItemContainer` to use a custom hit area callback
based on individual cell rectangles instead of a single bounding
box. This allows for more precise interaction with non-rectangular
item shapes.
2026-04-20 19:45:01 +08:00
..
2026-04-13 12:38:41 +08:00
2026-04-13 12:38:41 +08:00
2026-04-13 12:38:41 +08:00