- Update `CardContainer` to use descriptive emojis for different target types - Use emoji icons for combat unit status effects instead of keys - Update `CardSpawner` default target type to 'player' - Fix target type check in `CombatTestScene` to use 'enemy' instead of 'single' |
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| .. | ||
| boop-game | ||
| framework | ||
| onitama-game | ||
| regicide-game | ||
| sample-game | ||
| sts-like-viewer | ||