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hypercross b28da1cad3 refactor(onitama): decouple rendering logic into dedicated renderers
Introduces a centralized configuration system and extracts visual
creation logic from spawners into specialized renderer classes:
- CardRenderer
- HighlightRenderer
- PawnRenderer
- SelectionRenderer

This refactor improves separation of concerns by moving Phaser-specific
drawing and animation code out of the spawner/container logic and into
reusable renderer components.
2026-04-19 11:55:18 +08:00
docs docs: rename OnitamaGamePatterns.md to GamePatterns.md 2026-04-19 11:20:49 +08:00
packages refactor(onitama): decouple rendering logic into dedicated renderers 2026-04-19 11:55:18 +08:00
.gitignore refactor: update api 2026-04-06 11:31:51 +08:00
.qwenignore refactor: prompt def udpate 2026-04-06 16:20:52 +08:00
AGENTS.md docs: update AGENTS.md & add vitest 2026-04-06 14:13:43 +08:00
QWEN.md fix: fix ui bugs 2026-04-08 08:57:59 +08:00
eslint.config.js Style: enforce 2-space indent and double quotes 2026-04-19 10:48:32 +08:00
package.json Chore: Add ESLint configuration and lint scripts 2026-04-19 10:39:01 +08:00
pnpm-lock.yaml Chore: Add ESLint configuration and lint scripts 2026-04-19 10:39:01 +08:00
pnpm-workspace.yaml init: board game phaser start 2026-04-03 15:18:47 +08:00
tsconfig.base.json init: board game phaser start 2026-04-03 15:18:47 +08:00