refactor: convert component structs to record structs

This commit is contained in:
2026-07-20 17:15:17 +08:00
parent e1fb197474
commit 343bcd5b2e
7 changed files with 7 additions and 7 deletions
+1 -1
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@@ -7,7 +7,7 @@ namespace Game.Blackjack;
/// One entity per card.
/// </summary>
[MessagePackObject]
public struct Card
public record struct Card
{
[Key(0)] public Suit Suit;
[Key(1)] public Rank Rank;
+1 -1
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@@ -8,7 +8,7 @@ namespace Game.Blackjack;
/// representing that the hand holds this card.
/// </summary>
[MessagePackObject]
public struct Holds : IRelationship
public record struct Holds : IRelationship
{
[Key(0)] public Entity Source { get; set; }
[Key(1)] public Entity Target { get; set; }
+1 -1
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@@ -8,7 +8,7 @@ namespace Game.Blackjack;
/// representing that the card is in the deck.
/// </summary>
[MessagePackObject]
public struct InDeck : IRelationship
public record struct InDeck : IRelationship
{
[Key(0)] public Entity Source { get; set; }
[Key(1)] public Entity Target { get; set; }
+1 -1
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@@ -6,7 +6,7 @@ namespace Game.Blackjack;
/// Global game state stored on the singleton entity.
/// </summary>
[MessagePackObject]
public struct GameState
public record struct GameState
{
[Key(0)] public GamePhase Phase;
[Key(1)] public RoundResult Result;