This website requires JavaScript.
Explore
Help
Sign In
hypercross
/
oecs-sharp
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
31
Commits
1
Branch
0
Tags
343bcd5b2e8ee353ea2c8c36bfc72aa0bb4ab0dc
T
Code
Clone
HTTPS
Tea CLI
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Download ZIP
Download TAR.GZ
Download BUNDLE
hypercross
343bcd5b2e
refactor: convert component structs to record structs
2026-07-20 17:15:17 +08:00
docs
feat(oecs): improve serialization and add snapshot tests
2026-07-20 17:05:17 +08:00
Game.Blackjack
refactor: convert component structs to record structs
2026-07-20 17:15:17 +08:00
Game.Blackjack.Tests
feat(oecs): improve serialization and add snapshot tests
2026-07-20 17:05:17 +08:00
Game.TicTacToe
refactor: convert component structs to record structs
2026-07-20 17:15:17 +08:00
Game.TicTacToe.Tests
feat(oecs): improve serialization and add snapshot tests
2026-07-20 17:05:17 +08:00
OECS
feat(oecs): improve serialization and add snapshot tests
2026-07-20 17:05:17 +08:00
OECS.SourceGen
feat(oecs): improve serialization and add snapshot tests
2026-07-20 17:05:17 +08:00
OECS.Tests
refactor: reorganize project structure and move examples
2026-07-20 16:30:02 +08:00
.gitignore
feat: add local NuGet development workflow
2026-07-19 00:30:36 +08:00
design.md
docs: add ADR-012 and MessagePack serialization guidelines
2026-07-18 19:07:22 +08:00
Directory.Build.props
refactor: reorganize project structure and move examples
2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template
feat: add local NuGet development workflow
2026-07-19 00:30:36 +08:00
nuget.config
feat: add local NuGet development workflow
2026-07-19 00:30:36 +08:00
OECS.sln
test: add unit tests for Blackjack and TicTacToe
2026-07-20 16:41:10 +08:00
S
Description
Observable ECS for Godot / Unity ?
471
KiB
Languages
C#
100%