refactor: convert component structs to record structs

This commit is contained in:
2026-07-20 17:15:17 +08:00
parent e1fb197474
commit 343bcd5b2e
7 changed files with 7 additions and 7 deletions
+1 -1
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@@ -6,7 +6,7 @@ namespace Game.TicTacToe;
/// Global game state stored on the singleton entity.
/// </summary>
[MessagePackObject]
public struct GameState
public record struct GameState
{
[Key(0)] public Player CurrentPlayer;
[Key(1)] public GameStatus Status;